Essentials
Pokédex Numbers
- Introduced in
- National
- 891
- Isle of Armor
- 100
Names
- Japanese
- ダクマ (dakuma)
- ダクマ
- Korean
- 치고마
- Chinese
- 熊徒弟
- 熊徒弟
- French
- Wushours
- German
- Dakuma
- Spanish
- Kubfu
- Italian
- Kubfu
Breeding
Compatibility
Kubfu cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Kubfu | Urshifu Do something Do something |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.0 | 293 | 324 | |
Attack | 64.5 | 248 | 279 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 30.7 | 174 | 205 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 56.5 | 212 | 243 | |
Total | 33.5 |
Flavor
Flavor Text
-
Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.
If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.
Sprites
Height
1'11.6"
0.6 m
Weight
26.5 lb
12.0 kg
Locations
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Kubfu's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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— | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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4 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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8 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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12 | Aerial Ace | 20 | 60 | — | Never misses. |
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16 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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20 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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24 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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28 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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32 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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36 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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40 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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44 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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48 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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52 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Coaching | 10 | — | — | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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03 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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75 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R53 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |