Essentials

Kubfu

Wushu Pokémon

Kubfu

Fighting

Abilities

Inner Focus

Prevents flinching.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
891
Isle of Armor
100 Sword, Shield

Names

Japanese
ダクマ (dakuma)
ダクマ
Korean
치고마
Chinese
熊徒弟
熊徒弟
French
Wushours
German
Dakuma
Spanish
Kubfu
Italian
Kubfu

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Kubfu cannot breed.

Training

Base EXP
77 Search:
Effort points
  • 1 Attack
Capture rate
3 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Kubfu Urshifu Do something Do something

Stats

Pctile Min IVs Max IVs
HP
60
38.0 293 324
Attack
90
64.5 248 279
Defense
60
35.7 188 219
Special Attack
53
30.7 174 205
Special Defense
50
22.6 168 199
Speed
72
56.5 212 243
Total
385
33.5

Flavor

Flavor Text

Generation 8
Sword

Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.

Shield

If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.

Sprites

Kubfu Kubfu

Miscellany

Species
Wushu Pokémon Search:
Color
Gray Search:
Cry
???
Shape
???

Height

Trainer dude

Kubfu
6

1'11.6"
0.6 m

Weight

Trainer dudette

Kubfu
120

26.5 lb
12.0 kg

Locations

Moves

Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Kubfu's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

4 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

8 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

12 Aerial Ace Flying physical 20 60

Never misses.

16 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

20 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

24 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

28 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

32 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

36 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

40 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

44 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

48 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

52 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

03 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

75 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R48 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

External Links