Essentials

Urshifu

Single Strike Style

Single Strike Urshifu

Fighting Dark

Abilities

Unseen Fist
None

Damage Taken

  • Bug 1
  • Dark ¼
  • Dragon 1
  • Electric 1
  • Fairy 4
  • Fighting 2
  • Fire 1
  • Flying 2
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
892
Isle of Armor
101 Sword, Shield

Names

Japanese
ウーラオス (uuraosu)
ウーラオス
Korean
우라오스
Chinese
武道熊師
武道熊师
French
Shifours
German
Wulaosu
Spanish
Urshifu
Italian
Urshifu

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Single Strike Urshifu cannot breed.

Training

Base EXP
275 Search:
Effort points
  • 3 Attack
Capture rate
3 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Kubfu Urshifu Do something Do something

Urshifu Forms

  • Single Strike Urshifu
  • Rapid Strike Urshifu

Stats

Pctile Min IVs Max IVs
HP
100
89.8 373 404
Attack
130
92.6 328 359
Defense
100
82.0 268 299
Special Attack
63
45.7 194 225
Special Defense
60
37.1 188 219
Speed
97
81.2 262 293
Total
550
84.1

Flavor

Flavor Text

Generation 8
Sword

This form of Urshifu is a strong believer in the one-hit KO. Its strategy is to leap in close to foes and land a devastating blow with a hardened fist.

Shield

Inhabiting the mountains of a distant region, this Pokémon races across sheer cliffs, training its legs and refining its moves.

Sprites

Single Strike Urshifu Single Strike Urshifu

Miscellany

Species
Wushu Pokémon Search:
Color
Gray Search:
Cry
???
Shape
???

Height

Trainer dude

Single Strike Urshifu
19

6'2.8"
1.9 m

Weight

Trainer dudette

Single Strike Urshifu
1050

231.5 lb
105.0 kg

Locations

Moves

Fighting and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Urshifu's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

12 Aerial Ace Flying physical 20 60

Never misses.

16 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

20 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

24 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

28 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

32 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

36 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

40 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

44 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

48 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

52 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Wicked Blow Dark physical 5 80 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Wicked Blow Dark physical 5 80 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

03 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

37 Beat Up Dark physical 10 * 100%

Hits once for every conscious Pokémon the trainer has.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

75 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

94 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R48 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R56 Aura Sphere Fighting special 20 80

Never misses.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R93 Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

External Links