Essentials

Lanturn

Light Pokémon

Lanturn

Water Electric

Abilities

Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Illuminate

Doubles the wild encounter rate.

Hidden Ability

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ¼
  • Water ½

Pokédex Numbers

Introduced in
Generation 2
National
171
Original Johto
175 Gold, Silver, Crystal
Original Hoenn
182 Ruby, Sapphire, Emerald
Updated Johto
177 HeartGold, SoulSilver
Coastal Kalos
148 X, Y
New Hoenn
191 Omega Ruby, Alpha Sapphire
Original Alola
202 Sun, Moon
Updated Alola
258 Ultra Sun, Ultra Moon
Galar
221 Sword, Shield
Isle of Armor
189 Sword, Shield

Names

Japanese
ランターン (rantaan)
ランターン
Official roomaji
Lantern
Korean
랜턴
Chinese
電燈怪
电灯怪
French
Lanturn
German
Lanturn
Spanish
Lanturn
Italian
Lanturn

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 2
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
161 Search:
Effort points
  • 2 HP
Capture rate
75 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Ruby, Sapphire, Emerald, FireRed, LeafGreen 5% Yellow Shard Yellow Shard
Colosseum, XD nothing
Generation 4 5% Deep Sea Scale Deep Sea Scale
Generation 5 5% Deep Sea Scale Deep Sea Scale
Generation 6 5% Deep Sea Scale Deep Sea Scale
Sun, Moon, Ultra Sun, Ultra Moon 5% Deep Sea Scale Deep Sea Scale
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Chinchou Lanturn Level up, starting at level 27

Stats

Pctile Min IVs Max IVs
HP
125
97.4 423 454
Attack
58
26.2 184 215
Defense
58
32.0 184 215
Special Attack
76
60.0 220 251
Special Defense
76
60.0 220 251
Speed
67
50.2 202 233
Total
460
50.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯
Power
★✯☆
Skill
★✯✯
Stamina
★★✯✯
Jump
★★✯☆
Total
7/15/17

Flavor

Flavor Text

Generation 7
Sun

Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.

Moon

This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.

Ultra Sun

When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.

Ultra Moon

It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.

Generation 8
Sword

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

Shield

This Pokémon flashes a bright light that blinds its prey. This creates an opening for it to deliver an electrical attack.

Sprites

Lanturn Lanturn

Miscellany

Species
Light Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
sea Search:
Footprint
Lanturn
Shape
Ichthyic Search:

Height

Trainer dude

Lanturn
12

3'11.2"
1.2 m

Weight

Trainer dudette

Lanturn
225

49.6 lb
22.5 kg

Locations

Gold Gold
Silver Silver
Crystal Crystal
Diamond Diamond
Pearl Pearl
HeartGold HeartGold
SoulSilver SoulSilver
Black Black
White White
Black 2 Black 2
White 2 White 2
X X
Y Y

Pal Park

Area
Sea
Score
70
Rate
20

Moves

Water and Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Lanturn's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Supersonic Normal status 20 55%

Confuses the target.

Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Thunder Wave Electric status 20 90%

Paralyzes the target.

12 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Supersonic Normal status 20 55%

Confuses the target.

6 6 6 6 6 6 6 Thunder Wave Electric status 20 90%

Paralyzes the target.

9 9 9 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

9 9 9 9 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

12 Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

5 5 Supersonic Normal status 20 55%

Confuses the target.

13 13 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

17 17 12 12 12 12 12 12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

17 17 17 17 17 17 17 16 Confuse Ray Ghost status 10 100%

Confuses the target.

20 20 20 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

25 25 20 20 20 20 23 23 23 20 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

33 32 Confuse Ray Ghost status 10 100%

Confuses the target.

24 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

30 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

36 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

45 43 23 23 23 23 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

27 27 27 27 27 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

27 27 27 27 27 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

27 27 27 27 27 Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

30 30 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

30 30 35 35 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

35 35 40 40 29 29 29 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

33 33 33 42 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

40 40 47 47 37 37 37 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

43 43 43 48 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

47 47 52 52 47 47 47 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

53 50 52 52 57 57 51 51 51 54 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

60 54 54 54 Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

61 57 57 64 64 58 58 58 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * * Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

* * * Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

* * * Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Chinchou but not Lanturn
• • • • • • • Agility Psychic status 30

Raises the user's Speed by two stages.

• • • • • • • • Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

• • • • • Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

• • • • • • • • • Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• • • • • • • • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • • • • • • • Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

• • • • • • • • • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • • • • Shock Wave Electric special 20 60

Never misses.

• • • • • Soak Water status 20 100%

Changes the target's type to Water.

• Supersonic Normal status 20 55%

Confuses the target.

• • • • • • Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

• • • • • • • Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Spotlight Normal status 15 3

Forces the target's opponents to aim at the target for the rest of the turn.

Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Heal Bell Normal status 5

Cures the entire party of major status effects.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Rising Voltage Electric special 20 70 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Thunder Wave Electric status 20 90%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 2 Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

13 24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 18 18 18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 Shock Wave Electric special 20 60

Never misses.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

42 42 42 42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

55 55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

48 48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

57 57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 72 72 72 80 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

93 Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

73 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93 93 93 93 93 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

H3 H3 H3 H3 H3 94 94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

H7 H7 H5 98 98 R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R80 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

99 99 99 99 R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H7 H7 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links