Essentials
Pokédex Numbers
- Introduced in
- National
- 893
- Isle of Armor
- 211
Names
- Japanese
- ザルード (zaruudo)
- ザルード
- Korean
- 자루도
- Chinese
- 薩戮德
- 萨戮德
- French
- Zarude
- German
- Zarude
- Spanish
- Zarude
- Italian
- Zarude
Breeding
Compatibility
Dada Zarude cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Zarude |
Zarude Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 93.0 | 383 | 414 | |
Attack | 87.4 | 308 | 339 | |
Defense | 85.6 | 278 | 309 | |
Special Attack | 54.1 | 208 | 239 | |
Special Defense | 79.8 | 258 | 289 | |
Speed | 87.6 | 278 | 309 | |
Total | 91.8 |
Flavor
Flavor Text
-
Within dense forests, this Pokémon lives in a pack with others of its kind. It’s incredibly aggressive, and the other Pokémon of the forest fear it.
Once the vines on Zarude’s body tear off, they become nutrients in the soil. This helps the plants of the forest grow.
Sprites
Height
5'10.9"
1.8 m
Weight
154.3 lb
70.0 kg
Locations
Moves
Dark and Grass moves get STAB, and have their type highlighted in green.
Physical moves better suit Zarude's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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12 | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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18 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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24 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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30 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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36 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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42 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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48 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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54 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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60 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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66 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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72 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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78 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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84 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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90 | Jungle Healing | 10 | — | — | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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10 | Magical Leaf | 20 | 60 | — | Never misses. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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12 | Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R53 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R72 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R93 | Darkest Lariat | 10 | 85 | 100% | Ignores the target's stat modifiers. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |