Essentials

Zarude

Dada

Dada Zarude

Dark Grass

Abilities

Leaf Guard

Protects against major status ailments during strong sunlight.

Damage Taken

  • Bug 4
  • Dark ½
  • Dragon 1
  • Electric ½
  • Fairy 2
  • Fighting 2
  • Fire 2
  • Flying 2
  • Ghost ½
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 8
National
893
Isle of Armor
211 Sword, Shield

Names

Japanese
ザルード (zaruudo)
ザルード
Korean
자루도
Chinese
薩戮德
萨戮德
French
Zarude
German
Zarude
Spanish
Zarude
Italian
Zarude

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Dada Zarude cannot breed.

Training

Base EXP
300 Search:
Effort points
  • 3 Attack
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Zarude

Zarude Forms

  • Zarude
  • Dada Zarude

Stats

Pctile Min IVs Max IVs
HP
105
93.0 383 414
Attack
120
87.4 308 339
Defense
105
85.6 278 309
Special Attack
70
54.1 208 239
Special Defense
95
79.8 258 289
Speed
105
87.6 278 309
Total
600
91.8

Flavor

Flavor Text

Generation 8
Sword

Within dense forests, this Pokémon lives in a pack with others of its kind. It’s incredibly aggressive, and the other Pokémon of the forest fear it.

Shield

Once the vines on Zarude’s body tear off, they become nutrients in the soil. This helps the plants of the forest grow.

Sprites

Dada Zarude Dada Zarude

Miscellany

Species
Rogue Monkey Pokémon Search:
Color
Green Search:
Cry
???
Shape
???

Height

Trainer dude

Dada Zarude
18

5'10.9"
1.8 m

Weight

Trainer dudette

Dada Zarude
700

154.3 lb
70.0 kg

Locations

Moves

Dark and Grass moves get STAB, and have their type highlighted in green.

Physical moves better suit Zarude's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

6 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

12 Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

18 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

24 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

30 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

36 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

42 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

48 U-turn Bug physical 20 70 100%

User must switch out after attacking.

54 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

60 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

66 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

72 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

78 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

84 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

90 Jungle Healing Grass status 10

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Grassy Glide Grass physical 20 70 100%

Inflicts regular damage with no additional effect.

Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

10 Magical Leaf Grass special 20 60

Never misses.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

12 Solar Blade Grass physical 10 125 100%

Requires a turn to charge before attacking.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

28 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

50 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

88 Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R48 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R59 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R72 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R93 Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

External Links