Essentials
Pokédex Numbers
- Introduced in
- National
- 894
- Crown Tundra
- 200
Names
- Japanese
- レジエレキ (rejiereki)
- レジエレキ
- Korean
- 레지에레키
- Chinese
- 雷吉艾勒奇
- 雷吉艾勒奇
- French
- Regieleki
- German
- Regieleki
- Spanish
- Regieleki
- Italian
- Regieleki
Breeding
Compatibility
Regieleki cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Regieleki |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 73.0 | 333 | 364 | |
Attack | 74.8 | 268 | 299 | |
Defense | 22.5 | 168 | 199 | |
Special Attack | 80.6 | 268 | 299 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 100.0 | 468 | 499 | |
Total | 87.8 |
Flavor
Flavor Text
-
This Pokémon is a cluster of electrical energy. It’s said that removing the rings on Regieleki’s body will unleash the Pokémon’s latent power.
Its entire body is made up of a single organ that generates electrical energy. Regieleki is capable of creating all Galar’s electricity.
Sprites
Height
3'11.2"
1.2 m
Weight
319.7 lb
145.0 kg
Locations
Moves
Electric moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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6 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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12 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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18 | Shock Wave | 20 | 60 | — | Never misses. |
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24 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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30 | Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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36 | Thunder Cage | 15 | 80 | 90% | Inflicts regular damage with no additional effect. |
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42 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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48 | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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54 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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60 | Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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66 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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72 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | Explosion | 5 | 250 | 100% | User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Rising Voltage | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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20 | Self-Destruct | 5 | 200 | 100% | User faints. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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80 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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82 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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90 | Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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93 | Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R80 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |