Essentials

Silvally

Synthetic Pokémon

Silvally

Normal

Abilities

RKS System

Changes this Pokémon's type to match its held Memory.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
773
Original Alola
204 Sun, Moon
Updated Alola
260 Ultra Sun, Ultra Moon
Galar
382 Sword, Shield

Names

Japanese
シルヴァディ (shiruvadi)
シルヴァディ
Korean
실버디
Chinese
銀伴戰獸
银伴战兽
French
Silvallié
German
Amigento
Spanish
Silvally
Italian
Silvally

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Silvally cannot breed.

Training

Base EXP
285 Search:
Effort points
  • 3 HP
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Type: Null Silvally Level up, with at least 160 happiness

Silvally Forms

  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally
  • Silvally

Stats

Pctile Min IVs Max IVs
HP
95
85.7 363 394
Attack
95
69.5 258 289
Defense
95
77.6 258 289
Special Attack
95
75.5 258 289
Special Defense
95
79.8 258 289
Speed
95
78.6 258 289
Total
570
85.6

Flavor

Flavor Text

Generation 7
Sun

Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle.

Moon

Although its name was Type: Null at first, the boy who evolved it into this form gave it the name by which it is now known.

Ultra Sun

This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased.

Ultra Moon

Through the bond it formed with its Trainer, its will was strengthened, and it was able to destroy its control mask.

Generation 8
Sword

A solid bond of trust between this Pokémon and its Trainer awakened the strength hidden within Silvally. It can change its type at will.

Shield

The final factor needed to release this Pokémon’s true power was a strong bond with a Trainer it trusts.

Sprites

Silvally Silvally

Miscellany

Species
Synthetic Pokémon Search:
Color
Gray Search:
Cry
???
Shape
Mensal Search:

Height

Trainer dude

Silvally
23

7'6.6"
2.3 m

Weight

Trainer dudette

Silvally
1005

221.6 lb
100.5 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

10 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

15 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

20 Aerial Ace Flying physical 20 60

Never misses.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

15 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

20 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

25 25 Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

30 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

30 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

35 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

35 40 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

40 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

45 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

50 45 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

55 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

60 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

65 Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

70 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

75 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

80 55 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

85 60 Parting Shot Dark status 20 100%

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Multi-Attack Normal physical 10 120 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Explosion Normal physical 5 250 100%

User faints.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Multi-Attack Normal physical 10 120 100%

If the user is holding a appropriate plate or drive, the damage inflicted will match it.

Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Fire Pledge Fire special 10 80 100%

With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Terrain Pulse Normal special 10 50 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Water Pledge Water special 10 80 100%

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

20 Self-Destruct Normal physical 5 200 100%

User faints.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

30 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

64 Explosion Normal physical 5 250 100%

User faints.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

95 85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R19 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R47 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

R60 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R97 Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

External Links