Essentials
Pokédex Numbers
- Introduced in
- National
- 773
- Original Alola
- 204
- Updated Alola
- 260
- Galar
- 382
Names
- Japanese
- シルヴァディ (shiruvadi)
- シルヴァディ
- Korean
- 실버디
- Chinese
- 銀伴戰獸
- 银伴战兽
- French
- Silvallié
- German
- Amigento
- Spanish
- Silvally
- Italian
- Silvally
Breeding
Compatibility
Silvally cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Type: Null | Silvally Level up, with at least 160 happiness |
Silvally Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 85.7 | 363 | 394 | |
Attack | 69.5 | 258 | 289 | |
Defense | 77.6 | 258 | 289 | |
Special Attack | 75.5 | 258 | 289 | |
Special Defense | 79.8 | 258 | 289 | |
Speed | 78.6 | 258 | 289 | |
Total | 85.6 |
Flavor
Flavor Text
-
Its trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle.
Although its name was Type: Null at first, the boy who evolved it into this form gave it the name by which it is now known.
This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased.
Through the bond it formed with its Trainer, its will was strengthened, and it was able to destroy its control mask.
-
A solid bond of trust between this Pokémon and its Trainer awakened the strength hidden within Silvally. It can change its type at will.
The final factor needed to release this Pokémon’s true power was a strong bond with a Trainer it trusts.
Sprites
Height
7'6.6"
2.3 m
Weight
221.6 lb
100.5 kg
Locations
Moves
Normal moves get STAB, and have their type highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
||||
— | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
||||
— | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
5 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
||||
10 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
||||
15 | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
20 | — | Aerial Ace | 20 | 60 | — | Never misses. |
|||
— | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
||||
15 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
||||
20 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
||||
25 | 25 | Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
|||
30 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
||||
30 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
||||
35 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
||||
35 | 40 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
40 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
||||
45 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
||||
50 | 45 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
|||
55 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
||||
60 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
||||
65 | Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
||||
70 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
||||
75 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
||||
50 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
||||
80 | 55 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
85 | 60 | Parting Shot | 20 | — | 100% | Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out. |
|||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | |||||||||
* | * | Multi-Attack | 10 | 120 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | Explosion | 5 | 250 | 100% | User faints. |
||||
• | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
||||
• | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
||||
• | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
||||
• | • | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
|||
• | • | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||
• | • | Multi-Attack | 10 | 120 | 100% | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
|||
• | • | Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
|||
• | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
|||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
|||||
Fire Pledge | 10 | 80 | 100% | With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns. |
|||||
Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
|||||
Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
|||||
Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
|||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
|||||
Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||||
Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
|||||
Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
|||||
Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
||||
Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||
Steel Beam | 5 | 140 | 95% | XXX new effect for mind-blown |
|||||
Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
|||||
Terrain Pulse | 10 | 50 | 100% | Inflicts regular damage with no additional effect. |
|||||
Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
|||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
||||
09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
||||
14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
||||
20 | Self-Destruct | 5 | 200 | 100% | User faints. |
||||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
||||
22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||
24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
||||
02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
|||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
||||
07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
||||
10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
||||
11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
||||
13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
||||
15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
||||
17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
||||
27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
||||
30 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
||||
32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
||||
18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
||||
35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
||||
39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
40 | Swift | 20 | 60 | — | Never misses. |
||||
44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
||||
56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
||||
57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
||||
21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
||||
24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
||||
27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
||||
30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
||||
32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
||||
35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
||||
37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
||||
40 | Aerial Ace | 20 | 60 | — | Never misses. |
||||
42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
||||
44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
||||
48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||
51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
||||
64 | Explosion | 5 | 250 | 100% | User faints. |
||||
65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
|||
66 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
||||
67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
||||
68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
||||
76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||
66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
||||
68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
||||
73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
||||
75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
||||
80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||
81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||
88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
||||
90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||
94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
||||
95 | 85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
|||
100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
||||
95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
||||
R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
||||
R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
||||
R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
||||
R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
||||
R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
||||
R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
||||
R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
||||
R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
||||
R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||
R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
||||
R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
||||
R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
||||
R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
||||
R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
||||
R47 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
R60 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||
R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||
R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
||||
R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
||||
R97 | Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |