Essentials
Pokédex Numbers
- Introduced in
- National
- 772
- Original Alola
- 203
- Updated Alola
- 259
- Galar
- 381
Names
- Japanese
- タイプ:ヌル (taipu:nuru)
- タイプ:ヌル
- Korean
- 타입:널
- Chinese
- 屬性:空
- 属性:空
- French
- Type:0
- German
- Typ:Null
- Spanish
- Código Cero
- Italian
- Tipo Zero
Breeding
Compatibility
Type: Null cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Type: Null | Silvally Level up, with at least 160 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 85.7 | 363 | 394 | |
Attack | 69.5 | 258 | 289 | |
Defense | 77.6 | 258 | 289 | |
Special Attack | 75.5 | 258 | 289 | |
Special Defense | 79.8 | 258 | 289 | |
Speed | 38.2 | 186 | 217 | |
Total | 81.6 |
Flavor
Flavor Text
-
The heavy control mask it wears suppresses its intrinsic capabilities. This Pokémon has some hidden special power.
Due to the danger that this synthetic Pokémon may go on a rampage, it wears a control mask to restrain its power.
A Pokémon weapon developed for a specific mission, it went berserk during an experiment, so it was cryogenically frozen.
There’s danger of its going on a rampage, so its true power is sealed away beneath its control mask.
-
Rumor has it that the theft of top-secret research notes led to a new instance of this Pokémon being created in the Galar region.
It was modeled after a mighty Pokémon of myth. The mask placed upon it limits its power in order to keep it under control.
Sprites
Height
6'2.8"
1.9 m
Weight
265.7 lb
120.5 kg
Locations
Moves
Normal moves get STAB, and have their type highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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5 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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10 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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15 | — | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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20 | 5 | Aerial Ace | 20 | 60 | — | Never misses. |
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10 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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15 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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20 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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25 | 25 | Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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30 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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30 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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35 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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35 | 40 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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40 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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45 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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50 | 45 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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55 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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60 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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65 | Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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70 | Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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75 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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50 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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80 | 55 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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85 | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Terrain Pulse | 10 | 50 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R47 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R60 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |