Essentials

Type: Null

Synthetic Pokémon

Type: Null

Normal

Abilities

Battle Armor

Protects against critical hits.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
772
Original Alola
203 Sun, Moon
Updated Alola
259 Ultra Sun, Ultra Moon
Galar
381 Sword, Shield

Names

Japanese
タイプ:ヌル (taipu:nuru)
タイプ:ヌル
Korean
타입:널
Chinese
屬性:空
属性:空
French
Type:0
German
Typ:Null
Spanish
Código Cero
Italian
Tipo Zero

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Type: Null cannot breed.

Training

Base EXP
107 Search:
Effort points
  • 2 HP
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Type: Null Silvally Level up, with at least 160 happiness

Stats

Pctile Min IVs Max IVs
HP
95
85.7 363 394
Attack
95
69.5 258 289
Defense
95
77.6 258 289
Special Attack
95
75.5 258 289
Special Defense
95
79.8 258 289
Speed
59
38.2 186 217
Total
534
81.6

Flavor

Flavor Text

Generation 7
Sun

The heavy control mask it wears suppresses its intrinsic capabilities. This Pokémon has some hidden special power.

Moon

Due to the danger that this synthetic Pokémon may go on a rampage, it wears a control mask to restrain its power.

Ultra Sun

A Pokémon weapon developed for a specific mission, it went berserk during an experiment, so it was cryogenically frozen.

Ultra Moon

There’s danger of its going on a rampage, so its true power is sealed away beneath its control mask.

Generation 8
Sword

Rumor has it that the theft of top-secret research notes led to a new instance of this Pokémon being created in the Galar region.

Shield

It was modeled after a mighty Pokémon of myth. The mask placed upon it limits its power in order to keep it under control.

Sprites

Type: Null Type: Null

Miscellany

Species
Synthetic Pokémon Search:
Color
Gray Search:
Cry
???
Shape
Mensal Search:

Height

Trainer dude

Type: Null
19

6'2.8"
1.9 m

Weight

Trainer dudette

Type: Null
1205

265.7 lb
120.5 kg

Locations

Moves

Normal moves get STAB, and have their type highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

10 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

15 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

20 5 Aerial Ace Flying physical 20 60

Never misses.

10 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

15 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

20 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

25 25 Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

30 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

30 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

35 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

35 40 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

40 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

45 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

50 45 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

55 Double Hit Normal physical 10 35 90%

Hits twice in one turn.

60 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

65 Punishment Dark physical 5 * 100%

Power increases against targets with more raised stats, up to a maximum of 200.

70 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

75 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

50 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

80 55 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

85 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Ultra Sun, Ultra Moon Sword, Shield Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Sword, Shield Terrain Pulse Normal special 10 50 100%

Inflicts regular damage with no additional effect.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

75 R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R19 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R47 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

R60 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links