Essentials

Necrozma

Ultra Necrozma

Ultra Necrozma

Psychic Dragon

Abilities

Neuroforce

XXX new effect for neuroforce

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 2
  • Electric ½
  • Fairy 2
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 7
National
800
Original Alola
300 Sun, Moon
Updated Alola
400 Ultra Sun, Ultra Moon

Names

Japanese
ネクロズマ (nekurozuma)
ネクロズマ
Korean
네크로즈마
Chinese
奈克洛茲瑪
奈克洛兹玛
French
Necrozma
German
Necrozma
Spanish
Necrozma
Italian
Necrozma

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Ultra Necrozma cannot breed.

Training

Base EXP
339 Search:
Effort points
  • 1 Attack
  • 1 Special Attack
  • 1 Speed
Capture rate
255 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Necrozma

Necrozma Forms

  • Necrozma
  • Dusk Necrozma
  • Dawn Necrozma
  • Ultra Necrozma

Stats

Pctile Min IVs Max IVs
HP
97
87.3 367 398
Attack
167
99.1 402 433
Defense
97
79.3 262 293
Special Attack
167
99.1 402 433
Special Defense
97
82.0 262 293
Speed
129
96.7 326 357
Total
754
99.4

Flavor

Flavor Text

Generation 7
Sun

Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.

Moon

Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.

Ultra Sun

It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.

Ultra Moon

Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.

Generation 8
Sword

It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.

Shield

It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.

Sprites

Ultra Necrozma Ultra Necrozma

Miscellany

Species
Prism Pokémon Search:
Color
Black Search:
Cry
???
Shape
Brachial Search:

Height

Trainer dude

Ultra Necrozma
75

24'7.3"
7.5 m

Weight

Trainer dudette

Ultra Necrozma
2300

507.1 lb
230.0 kg

Locations

Moves

Psychic and Dragon moves get STAB, and have their type highlighted in green.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

7 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

13 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

19 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

23 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

31 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

37 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

43 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

47 Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

50 Photon Geyser Psychic special 5 100 100%

Inflicts regular damage with no additional effect.

53 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

59 Iron Defense Steel status 15

Raises the user's Defense by two stages.

67 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

73 Prismatic Laser Psychic special 10 160 100%

User foregoes its next turn to recharge.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

Morning Sun Normal status 5

Heals the user by half its max HP. Affected by weather.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Ultra Sun, Ultra Moon Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Ultra Sun, Ultra Moon Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Ultra Sun, Ultra Moon Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Ultra Sun, Ultra Moon Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Ultra Sun, Ultra Moon Knock Off Dark physical 20 65 100%

Target drops its held item.

Ultra Sun, Ultra Moon Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Ultra Sun, Ultra Moon Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Ultra Sun, Ultra Moon Recycle Normal status 10

User recovers the item it last used up.

Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Ultra Sun, Ultra Moon Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Ultra Sun, Ultra Moon Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

63 Embargo Dark status 15 100%

Target cannot use held items.

65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

67 Smart Strike Steel physical 10 70

Never misses.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links