Essentials

Guzzlord

Junkivore Pokémon

Guzzlord

Dark Dragon

Abilities

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 2
  • Electric ½
  • Fairy 4
  • Fighting 2
  • Fire ½
  • Flying 1
  • Ghost ½
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 7
National
799
Original Alola
299 Sun, Moon
Updated Alola
399 Ultra Sun, Ultra Moon

Names

Japanese
アクジキング (akujikingu)
アクジキング
Korean
악식킹
Chinese
惡食大王
恶食大王
French
Engloutyran
German
Schlingking
Spanish
Guzzlord
Italian
Guzzlord

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Guzzlord cannot breed.

Training

Base EXP
285 Search:
Effort points
  • 3 HP
Capture rate
45 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Guzzlord

Stats

Pctile Min IVs Max IVs
HP
223
99.7 619 650
Attack
101
77.8 270 301
Defense
53
26.4 174 205
Special Attack
97
77.5 262 293
Special Defense
53
27.2 174 205
Speed
43
21.2 154 185
Total
570
85.6

Flavor

Flavor Text

Generation 7
Sun

It has gobbled mountains and swallowed whole buildings, according to reports. It’s one of the Ultra Beasts.

Moon

A dangerous Ultra Beast, it appears to be eating constantly, but for some reason its droppings have never been found.

Ultra Sun

Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Ultra Moon

An unknown life-form called a UB. It may be constantly hungry—it is certainly always devouring something.

Generation 8
Sword, Shield

Sprites

Guzzlord Guzzlord

Miscellany

Species
Junkivore Pokémon Search:
Color
Black Search:
Cry
???
Shape
Sciurine Search:

Height

Trainer dude

Guzzlord
55

18'0.5"
5.5 m

Weight

Trainer dudette

Guzzlord
8880

1957.7 lb
888.0 kg

Locations

Moves

Dark and Dragon moves get STAB, and have their type highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

7 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

13 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

19 Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

23 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

29 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

5 Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

5 Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

10 Knock Off Dark physical 20 65 100%

Target drops its held item.

15 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

31 20 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

25 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

37 30 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

35 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

40 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

43 45 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

50 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

55 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

60 Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

47 65 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

70 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

53 Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

59 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

67 Wring Out Normal special 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

73 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Corrosive Gas Poison status 40 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Steel Roller Steel physical 5 130 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

15 08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

95 85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R22 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R47 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

97 R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R78 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

R79 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R88 Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

External Links