Essentials

Keldeo

Ordinary Form

Ordinary Keldeo

Water Fighting

Abilities

Justified

Raises Attack one stage upon taking damage from a Dark move.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 2
  • Fairy 2
  • Fighting 1
  • Fire ½
  • Flying 2
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
647
Original Unova
153 Black, White
Updated Unova
298 Black 2, White 2

Names

Japanese
ケルディオ (kerudio)
ケルディオ
Korean
케르디오
Chinese
凱路迪歐
凯路迪欧
French
Keldeo
German
Keldeo
Spanish
Keldeo
Italian
Keldeo

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
80 Search:
Steps to hatch
20655 / 10455

Compatibility

Ordinary Keldeo cannot breed.

Training

Base EXP
290 Search:
Effort points
  • 3 Special Attack
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Keldeo

Keldeo Forms

  • Ordinary Keldeo
  • Resolute Keldeo

Forms only affect appearance. In Black and White Versions 2, Keldeo becomes Resolute Form when it learns Secret Sword and reverts to Ordinary Form if it forgets that move.

Stats

Pctile Min IVs Max IVs
HP
91
83.5 355 386
Attack
72
44.7 212 243
Defense
90
73.0 248 279
Special Attack
129
93.2 326 357
Special Defense
90
75.1 248 279
Speed
108
88.9 284 315
Total
580
87.8

Flavor

Flavor Text

Generation 8
Sword

Cobalion, Terrakion, and Virizion taught this Pokémon how to fight. It dashes across the world, seeking more opportunities to further its training.

Shield

They say that Keldeo must survive harsh battles and fully develop the horn on its forehead before this Pokémon’s true power will awaken.

Sprites

Ordinary Keldeo Ordinary Keldeo

Miscellany

Species
Colt Pokémon Search:
Color
Yellow Search:
Cry
Footprint
Keldeo
Shape
Mensal Search:

Height

Trainer dude

Ordinary Keldeo
14

4'7.1"
1.4 m

Weight

Trainer dudette

Ordinary Keldeo
485

106.9 lb
48.5 kg

Locations

Moves

Water and Fighting moves get STAB, and have their type highlighted in green.

Special moves better suit Keldeo's higher Special Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Aqua Jet Water physical 20 40 100% 1

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 7 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

13 13 13 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

7 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

13 7 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

14 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

21 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

19 19 19 19 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

25 25 25 25 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

31 31 31 31 28 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

37 37 37 37 35 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

43 43 43 43 Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

49 49 49 49 Swords Dance Normal status 20

Raises the user's Attack by two stages.

55 55 55 55 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

61 61 61 61 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

42 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

49 Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

56 Swords Dance Normal status 20

Raises the user's Attack by two stages.

67 67 67 67 63 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

73 73 73 73 70 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Secret Sword Fighting special 10 85 100%

Inflicts damage based on the target's Defense, not Special Defense.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Flip Turn Water physical 20 60 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Secret Sword Fighting special 10 85 100%

Inflicts damage based on the target's Defense, not Special Defense.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

67 67 67 79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

94 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

96 Smart Strike Steel physical 10 70

Never misses.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 75 75 R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R28 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R56 Aura Sphere Fighting special 20 80

Never misses.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R60 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links