Essentials
Abilities
- Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
- Anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Hidden Ability
- Magic Bounce
Reflects most non-damaging moves back at their user.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 857
- Galar
- 242
- Crown Tundra
- 41
Names
- Japanese
- テブリム (teburimu)
- テブリム
- Korean
- 손지브림
- Chinese
- 提布莉姆
- 提布莉姆
- French
- Chapotus
- German
- Brimano
- Spanish
- Hattrem
- Italian
- Hattrem
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Hatenna | Hattrem Level up, starting at level 32 | Hatterene Level up, starting at level 42 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 31.7 | 287 | 318 | |
Attack | 8.5 | 148 | 179 | |
Defense | 43.2 | 198 | 229 | |
Special Attack | 69.4 | 240 | 271 | |
Special Defense | 54.9 | 214 | 245 | |
Speed | 27.3 | 166 | 197 | |
Total | 32.1 |
Flavor
Flavor Text
-
No matter who you are, if you bring strong emotions near this Pokémon, it will silence you violently.
Using the braids on its head, it pummels foes to get them to quiet down. One blow from those braids would knock out a professional boxer.
Sprites
Height
1'11.6"
0.6 m
Weight
10.6 lb
4.8 kg
Locations
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Hattrem's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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— | Life Dew | 10 | — | — | XXX new effect for life-dew |
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— | Disarming Voice | 15 | 40 | — | Never misses. |
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15 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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20 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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25 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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30 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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37 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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44 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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51 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | ||||||||
* | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Hatenna but not Hattrem | ||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Aromatic Mist | 20 | — | — | Raises a selected ally's Special Defense by one stage. |
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Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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Quash | 15 | — | 100% | Makes the target act last this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
10 | Magical Leaf | 20 | 60 | — | Never misses. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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92 | Mystical Fire | 10 | 75 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |