Essentials

Hattrem

Serene Pokémon

Hattrem

Psychic

Abilities

Healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Hidden Ability

Magic Bounce

Reflects most non-damaging moves back at their user.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
857
Galar
242 Sword, Shield
Crown Tundra
41 Sword, Shield

Names

Japanese
テブリム (teburimu)
テブリム
Korean
손지브림
Chinese
提布莉姆
提布莉姆
French
Chapotus
German
Brimano
Spanish
Hattrem
Italian
Hattrem

Breeding

Gender
always female Search:
Egg groups
  • Fairy
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
130 Search:
Effort points
  • 2 Special Attack
Capture rate
120 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Hatenna Hattrem Level up, starting at level 32 Hatterene Level up, starting at level 42

Stats

Pctile Min IVs Max IVs
HP
57
31.7 287 318
Attack
40
8.5 148 179
Defense
65
43.2 198 229
Special Attack
86
69.4 240 271
Special Defense
73
54.9 214 245
Speed
49
27.3 166 197
Total
370
32.1

Flavor

Flavor Text

Generation 8
Sword

No matter who you are, if you bring strong emotions near this Pokémon, it will silence you violently.

Shield

Using the braids on its head, it pummels foes to get them to quiet down. One blow from those braids would knock out a professional boxer.

Sprites

Hattrem Hattrem

Miscellany

Species
Serene Pokémon Search:
Color
Pink Search:
Cry
???
Shape
???

Height

Trainer dude

Hattrem
6

1'11.6"
0.6 m

Weight

Trainer dudette

Hattrem
48

10.6 lb
4.8 kg

Locations

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Hattrem's higher Special Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Play Nice Normal status 20

Lowers the target's Attack by one stage.

Life Dew Water status 10

XXX new effect for life-dew

Disarming Voice Fairy special 15 40

Never misses.

15 Aromatherapy Grass status 5

Cures the entire party of major status effects.

20 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

25 Heal Pulse Psychic status 10

Heals the target for half its max HP.

30 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

37 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

44 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

51 Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Hatenna but not Hattrem
• After You Normal status 15

Makes the target act next this turn.

• Aromatic Mist Fairy status 20

Raises a selected ally's Special Defense by one stage.

• Nuzzle Electric physical 20 20 100%

Has a 100% chance to paralyze the target.

• Quash Dark status 15 100%

Makes the target act last this turn.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Expanding Force Psychic special 10 80 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
10 Magical Leaf Grass special 20 60

Never misses.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

28 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

87 Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

92 Mystical Fire Fire special 10 75 100%

Has a 100% chance to lower the target's Special Attack by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

External Links