Essentials
Abilities
- Natural Cure
Cures any major status ailment upon switching out.
- Serene Grace
Doubles the chance of moves' extra effects occurring.
Hidden Ability
- Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 242
- Original Johto
- 218
- Original Sinnoh
- 98
- Extended Sinnoh
- 98
- Updated Johto
- 223
- Original Alola
- 34
- Updated Alola
- 41
- Isle of Armor
- 8
Names
- Japanese
- ハピナス (hapinasu)
- ハピナス
- Official roomaji
- Happinas
- Korean
- 해피너스
- Chinese
- 幸福蛋
- 幸福蛋
- French
- Leuphorie
- German
- Heiteira
- Spanish
- Blissey
- Italian
- Blissey
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Happiny Either parent must hold Luck Incense | Chansey Level up, during the day, while holding an Oval Stone | Blissey Level up, with at least 160 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 99.9 | 683 | 714 | |
Attack | 0.3 | 88 | 119 | |
Defense | 0.2 | 88 | 119 | |
Special Attack | 58.8 | 218 | 249 | |
Special Defense | 97.9 | 338 | 369 | |
Speed | 34.9 | 178 | 209 | |
Total | 83.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 10/14/17
Flavor
Flavor Text
-
Even the most ferocious Pokémon become calm when they eat Blissey’s egg, which is said to be filled with happiness.
Its fluffy fur coat acts as a sensor, enabling it to read the feelings of people and Pokémon.
Their eggs are such a delicacy that some say eating one will bring you happiness. These eggs fetch the highest prices on the market.
This Pokémon is overflowing with love. Only Chansey that share a strong bond with their Trainer can evolve, so people say.
-
Whenever a Blissey finds a weakened Pokémon, it will share its egg and offer its care until the other Pokémon is all better.
Blissey lays mysterious eggs that are filled with happiness. It’s said that anyone who eats a Blissey egg will start acting kindly to all others.
Sprites
Height
4'11.1"
1.5 m
Weight
103.2 lb
46.8 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Normal moves get STAB, and have their type highlighted in green.
Special moves better suit Blissey's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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— | — | — | — | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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— | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | — | — | — | — | — | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Copycat | 20 | — | — | Uses the target's last used move. |
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— | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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4 | — | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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8 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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12 | Life Dew | 10 | — | — | XXX new effect for life-dew |
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16 | Sing | 15 | — | 55% | Puts the target to sleep. |
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20 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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7 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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10 | 10 | 12 | 12 | Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
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13 | 13 | 16 | 16 | 12 | 12 | 12 | 12 | 12 | Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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18 | 18 | 20 | 20 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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23 | 23 | 23 | 23 | Sing | 15 | — | 55% | Puts the target to sleep. |
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28 | 28 | Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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27 | 27 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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33 | 33 | 31 | 31 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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16 | 16 | 16 | 16 | 16 | Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
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20 | 20 | 20 | 20 | 20 | Bestow | 15 | — | — | Gives the user's held item to the target. |
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23 | 23 | 23 | 23 | 23 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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27 | 27 | 27 | 27 | 27 | 24 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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31 | 31 | 31 | 31 | 31 | Sing | 15 | — | 55% | Puts the target to sleep. |
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34 | 34 | 34 | 34 | 34 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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38 | 38 | 38 | 38 | 39 | 28 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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32 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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40 | 40 | 34 | 34 | 36 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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47 | 47 | 40 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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44 | Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
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48 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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38 | 38 | 42 | 42 | 42 | 42 | 44 | Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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46 | 46 | 46 | 46 | 50 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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42 | 42 | 50 | 50 | 50 | 50 | 57 | 52 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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46 | 46 | 54 | 54 | 54 | 54 | 65 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Level up, learned by Chansey but not Blissey | |||||||||||||||||
Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
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Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
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Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Sing | 15 | — | 55% | Puts the target to sleep. |
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Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Level up, learned by Happiny but not Blissey | |||||||||||||||||
— | — | — | — | — | — | — | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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5 | 5 | 5 | 5 | 5 | 5 | 5 | Copycat | 20 | — | — | Uses the target's last used move. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||
Egg, learned by Chansey but not Blissey | |||||||||||||||||
Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Egg, learned by Happiny but not Blissey | |||||||||||||||||
Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||||
• | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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• | Covet | 25 | 60 | 100% | Takes the target's item. |
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• | Disarming Voice | 15 | 40 | — | Never misses. |
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• | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Chansey but not Blissey | |||||||||||||||||
Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Tutor, learned by Happiny but not Blissey | |||||||||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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03 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | 43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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42 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | 48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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48 | 48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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52 | 52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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60 | 60 | 63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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67 | 67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 64 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R14 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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93 | 93 | 93 | 93 | 93 | R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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99 | 99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Machine, learned by Chansey but not Blissey | |||||||||||||||||
09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |