165 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
---|---|---|---|---|---|---|---|
Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
|||
Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
|||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
|||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
|||
Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
|||
Barrage | 20 | 15 | 85% | Hits 2-5 times in one turn. |
|||
Barrier | 20 | — | — | Raises the user's Defense by two stages. |
|||
Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
|||
Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
|||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||
Bone Club | 20 | 65 | 85% | Has a 10% chance to make the target flinch. |
|||
Bonemerang | 10 | 50 | 90% | Hits twice in one turn. |
|||
Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|||
Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|||
Clamp | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Comet Punch | 15 | 18 | 85% | Hits 2-5 times in one turn. |
|||
Confuse Ray | 10 | — | 100% | Confuses the target. |
|||
Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
|||
Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
|||
Conversion | 30 | — | — | User's type changes to the type of one of its moves at random. |
|||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
||
Crabhammer | 10 | 100 | 90% | Has an increased chance for a critical hit. |
|||
Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
|||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||
Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||
Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
|||
Dizzy Punch | 10 | 70 | 100% | Has a 20% chance to confuse the target. |
|||
Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
|||
Double Slap | 10 | 15 | 85% | Hits 2-5 times in one turn. |
|||
Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||
Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
|||
Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
|||
Drill Peck | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
|||
Egg Bomb | 10 | 100 | 75% | Inflicts regular damage with no additional effect. |
|||
Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
|||
Explosion | 5 | 250 | 100% | User faints. |
|||
Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
|||
Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
|||
Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Fissure | 5 | * | 30% | Causes a one-hit KO. |
|||
Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
|||
Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||
Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
|||
Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
|||
Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
|||
Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
|||
Glare | 30 | — | 100% | Paralyzes the target. |
|||
Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
|||
Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
|||
Guillotine | 5 | * | 30% | Causes a one-hit KO. |
|||
Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
|||
Harden | 30 | — | — | Raises the user's Defense by one stage. |
|||
Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
|||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||
High Jump Kick | 10 | 130 | 90% | If the user misses, it takes half the damage it would have inflicted in recoil. |
|||
Horn Attack | 25 | 65 | 100% | Inflicts regular damage with no additional effect. |
|||
Horn Drill | 5 | * | 30% | Causes a one-hit KO. |
|||
Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
|||
Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
Hyper Fang | 15 | 80 | 90% | Has a 10% chance to make the target flinch. |
|||
Hypnosis | 20 | — | 60% | Puts the target to sleep. |
|||
Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
|||
Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
|||
Jump Kick | 10 | 100 | 95% | If the user misses, it takes half the damage it would have inflicted in recoil. |
|||
Karate Chop | 25 | 50 | 100% | Has an increased chance for a critical hit. |
|||
Kinesis | 15 | — | 80% | Lowers the target's accuracy by one stage. |
|||
Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
|||
Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
|||
Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
|||
Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
|||
Lovely Kiss | 10 | — | 75% | Puts the target to sleep. |
|||
Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
|||
Meditate | 40 | — | — | Raises the user's Attack by one stage. |
|||
Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
|||
Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
|||
Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
|||
Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
|||
Mimic | 10 | — | — | Copies the target's last used move. |
|||
Minimize | 10 | — | — | Raises the user's evasion by two stages. |
|||
Mirror Move | 20 | — | — | Uses the target's last used move. |
|||
Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
|||
Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
|||
Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
|||
Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
|||
Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
|||
Poison Gas | 40 | — | 90% | Poisons the target. |
|||
Poison Powder | 35 | — | 75% | Poisons the target. |
|||
Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
|||
Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
|||
Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
|||
Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
||
Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
|||
Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
|||
Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
|||
Recover | 10 | — | — | Heals the user by half its max HP. |
|||
Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
|||
Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
|||
Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
|||
Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
|||
Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
|||
Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
|||
Self-Destruct | 5 | 200 | 100% | User faints. |
|||
Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
|||
Sing | 15 | — | 55% | Puts the target to sleep. |
|||
Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
|||
Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
|||
Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
|||
Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
|||
Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
|||
Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
|||
Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
|||
Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
|||
Soft-Boiled | 10 | — | — | Heals the user by half its max HP. |
|||
Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
|||
Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
|||
Spike Cannon | 15 | 20 | 100% | Hits 2-5 times in one turn. |
|||
Splash | 40 | — | — | Does nothing. |
|||
Spore | 15 | — | 100% | Puts the target to sleep. |
|||
Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
|||
Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||
String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
|||
Struggle | 1 | 50 | — | User takes 1/4 its max HP in recoil. |
|||
Stun Spore | 30 | — | 75% | Paralyzes the target. |
|||
Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
|||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
|||
Supersonic | 20 | — | 55% | Confuses the target. |
|||
Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
|||
Swift | 20 | 60 | — | Never misses. |
|||
Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
|||
Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||
Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
||
Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
|||
Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
|||
Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||
Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
Transform | 10 | — | — | User becomes a copy of the target until it leaves battle. |
|||
Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
|||
Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
|||
Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
|||
Vise Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
|||
Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
|||
Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
||
Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
|||
Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
|||
Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |