165 results

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Name Type Class PP Power Acc Pri Effect
Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Acid Poison special 30 40 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Acid Armor Poison status 20

Raises the user's Defense by two stages.

Agility Psychic status 30

Raises the user's Speed by two stages.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

Barrage Normal physical 20 15 85%

Hits 2-5 times in one turn.

Barrier Psychic status 20

Raises the user's Defense by two stages.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Bone Club Ground physical 20 65 85%

Has a 10% chance to make the target flinch.

Bonemerang Ground physical 10 50 90%

Hits twice in one turn.

Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

Clamp Water physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

Confuse Ray Ghost status 10 100%

Confuses the target.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Constrict Normal physical 35 10 100%

Has a 10% chance to lower the target's Speed by one stage.

Conversion Normal status 30

User's type changes to the type of one of its moves at random.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crabhammer Water physical 10 100 90%

Has an increased chance for a critical hit.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

Double Team Normal status 15

Raises the user's evasion by one stage.

Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Egg Bomb Normal physical 10 100 75%

Inflicts regular damage with no additional effect.

Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Explosion Normal physical 5 250 100%

User faints.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fissure Ground physical 5 * 30%

Causes a one-hit KO.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

Glare Normal status 30 100%

Paralyzes the target.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Guillotine Normal physical 5 * 30%

Causes a one-hit KO.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Harden Normal status 30

Raises the user's Defense by one stage.

Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

High Jump Kick Fighting physical 10 130 90%

If the user misses, it takes half the damage it would have inflicted in recoil.

Horn Attack Normal physical 25 65 100%

Inflicts regular damage with no additional effect.

Horn Drill Normal physical 5 * 30%

Causes a one-hit KO.

Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Hyper Fang Normal physical 15 80 90%

Has a 10% chance to make the target flinch.

Hypnosis Psychic status 20 60%

Puts the target to sleep.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Jump Kick Fighting physical 10 100 95%

If the user misses, it takes half the damage it would have inflicted in recoil.

Karate Chop Fighting physical 25 50 100%

Has an increased chance for a critical hit.

Kinesis Psychic status 15 80%

Lowers the target's accuracy by one stage.

Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Lick Ghost physical 30 30 100%

Has a 30% chance to paralyze the target.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Lovely Kiss Normal status 10 75%

Puts the target to sleep.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Meditate Psychic status 40

Raises the user's Attack by one stage.

Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Mimic Normal status 10

Copies the target's last used move.

Minimize Normal status 10

Raises the user's evasion by two stages.

Mirror Move Flying status 20

Uses the target's last used move.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

Poison Gas Poison status 40 90%

Poisons the target.

Poison Powder Poison status 35 75%

Poisons the target.

Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

Recover Normal status 10

Heals the user by half its max HP.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Rolling Kick Fighting physical 15 60 85%

Has a 30% chance to make the target flinch.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Self-Destruct Normal physical 5 200 100%

User faints.

Sharpen Normal status 30

Raises the user's Attack by one stage.

Sing Normal status 15 55%

Puts the target to sleep.

Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Sleep Powder Grass status 15 75%

Puts the target to sleep.

Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

Soft-Boiled Normal status 10

Heals the user by half its max HP.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

Spike Cannon Normal physical 15 20 100%

Hits 2-5 times in one turn.

Splash Normal status 40

Does nothing.

Spore Grass status 15 100%

Puts the target to sleep.

Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

String Shot Bug status 40 95%

Lowers the target's Speed by two stages.

Struggle Normal physical 1 50

User takes 1/4 its max HP in recoil.

Stun Spore Grass status 30 75%

Paralyzes the target.

Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

Supersonic Normal status 20 55%

Confuses the target.

Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

Swift Normal special 20 60

Never misses.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Transform Normal status 10

User becomes a copy of the target until it leaves battle.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

Vine Whip Grass physical 25 45 100%

Inflicts regular damage with no additional effect.

Vise Grip Normal physical 30 55 100%

Inflicts regular damage with no additional effect.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Withdraw Water status 40

Raises the user's Defense by one stage.

Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

Drag or double-click us!

Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.