Essentials
Abilities
- Fairy Aura
Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 716
- Mountain Kalos
- 148
Names
- Japanese
- ゼルネアス (zeruneasu)
- ゼルネアス
- Korean
- 제르네아스
- Chinese
- 哲爾尼亞斯
- 哲尔尼亚斯
- French
- Xerneas
- German
- Xerneas
- Spanish
- Xerneas
- Italian
- Xerneas
Breeding
Compatibility
Xerneas cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Xerneas |
Xerneas Forms
Forms only differ in appearance. Xerneas is always in Neutral Mode outside of battle, and Active Mode in battle.
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 97.7 | 425 | 456 | |
Attack | 93.8 | 330 | 361 | |
Defense | 77.6 | 258 | 289 | |
Special Attack | 94.7 | 330 | 361 | |
Special Defense | 82.2 | 264 | 295 | |
Speed | 82.2 | 266 | 297 | |
Total | 97.2 |
Flavor
Flavor Text
Sprites
Height
9'10.1"
3.0 m
Weight
474.0 lb
215.0 kg
Locations
Moves
Fairy moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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— | — | — | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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— | — | — | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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— | — | — | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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— | — | — | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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5 | 5 | 5 | 5 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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10 | 10 | 10 | 10 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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18 | 18 | 18 | Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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26 | 26 | 26 | Geomancy | 10 | — | — | Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages. |
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35 | 35 | 35 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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44 | 44 | 44 | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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15 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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51 | 51 | 51 | 20 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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25 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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30 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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55 | 55 | 55 | 35 | Horn Leech | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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59 | 59 | 59 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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63 | 63 | 63 | 40 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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72 | 72 | 72 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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45 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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50 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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55 | Geomancy | 10 | — | — | Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages. |
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60 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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65 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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70 | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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80 | 80 | 80 | 75 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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80 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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88 | 88 | 88 | 85 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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93 | 93 | 93 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Misty Explosion | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Terrain Pulse | 10 | 50 | 100% | Inflicts regular damage with no additional effect. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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89 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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96 | Smart Strike | 10 | 70 | — | Never misses. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R28 | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R53 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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91 | 91 | 91 | R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |