Essentials

Tornadus

Therian Forme

Therian Tornadus

Flying

Abilities

Regenerator

Heals for 1/3 max HP upon switching out.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 0
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
641
Original Unova
147 Black, White
Updated Unova
198 Black 2, White 2

Names

Japanese
トルネロス (torunerosu)
トルネロス
Korean
토네로스
Chinese
龍捲雲
龙卷云
French
Boréas
German
Boreos
Spanish
Tornadus
Italian
Tornadus

Breeding

Gender
always male Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Therian Tornadus cannot breed.

Training

Base EXP
290 Search:
Effort points
  • 3 Speed
Capture rate
3 Search:
Base happiness
90 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tornadus

Tornadus Forms

  • Incarnate Tornadus
  • Therian Tornadus

Forms have different stats and abilities. Tornadus switches forms when the Reveal Glass is used on it.

The Reveal Glass may be obtained by taking a Therian Landorus to Abundant Shrine. (Landorus can be obtained in Therian Forme from the Dream Radar.)

Stats

Pctile Min IVs Max IVs
HP
79
70.2 331 362
Attack
100
74.8 268 299
Defense
80
63.4 228 259
Special Attack
110
86.7 288 319
Special Defense
90
75.1 248 279
Speed
121
95.3 310 341
Total
580
87.8

Flavor

Flavor Text

Generation 8
Sword, Shield

Sprites

Therian Tornadus Therian Tornadus

Miscellany

Species
Cyclone Pokémon Search:
Color
Green Search:
Cry
Footprint
Tornadus
Shape
Brachial Search:

Height

Trainer dude

Therian Tornadus
14

4'7.1"
1.4 m

Weight

Trainer dudette

Therian Tornadus
630

138.9 lb
63.0 kg

Locations

Moves

Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Tornadus's higher Special Attack, and have their class highlighted in green.

Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Gust Flying special 35 40 100%

Inflicts regular damage and can hit Pokémon in the air.

5 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 7 10 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

13 13 13 7 15 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

19 19 19 13 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

25 25 25 19 20 Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

31 31 31 25 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

37 37 37 31 25 Agility Psychic status 30

Raises the user's Speed by two stages.

30 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

43 43 43 37 35 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

49 49 49 43 40 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

55 55 55 49 Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

45 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

50 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

55 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

61 61 61 55 60 Rain Dance Water status 5

Changes the weather to rain for five turns.

67 67 67 61 65 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

73 73 73 67 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

79 79 79 73 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

85 85 85 79 70 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 34 34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 58 58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

62 62 62 62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

66 66 66 66 57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

89 89 89 89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R22 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R48 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R78 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

R89 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

External Links