Essentials
Abilities
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 639
- Original Unova
- 145
- Updated Unova
- 226
- Crown Tundra
- 206
Names
- Japanese
- テラキオン (terakion)
- テラキオン
- Korean
- 테라키온
- Chinese
- 代拉基翁
- 代拉基翁
- French
- Terrakium
- German
- Terrakium
- Spanish
- Terrakion
- Italian
- Terrakion
Breeding
Compatibility
Terrakion cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Terrakion |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 83.5 | 355 | 386 | |
Attack | 91.5 | 326 | 357 | |
Defense | 73.0 | 248 | 279 | |
Special Attack | 56.5 | 212 | 243 | |
Special Defense | 75.1 | 248 | 279 | |
Speed | 88.9 | 284 | 315 | |
Total | 87.8 |
Flavor
Flavor Text
-
It has phenomenal power. It will mercilessly crush anyone or anything that bullies small Pokémon.
In Unovan legend, Terrakion battled against humans in an effort to protect other Pokémon.
Sprites
Height
6'2.8"
1.9 m
Weight
573.2 lb
260.0 kg
Locations
Moves
Rock and Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Terrakion's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | — | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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— | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | — | — | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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— | — | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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— | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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13 | 13 | 13 | — | 7 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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14 | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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21 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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19 | 19 | 19 | 7 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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25 | 25 | 25 | 13 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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31 | 31 | 31 | 19 | 28 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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37 | 37 | 37 | 25 | 35 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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42 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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42 | 42 | 42 | 31 | 49 | Sacred Sword | 15 | 90 | 100% | Ignores the target's stat modifiers. |
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49 | 49 | 49 | 37 | 56 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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55 | 55 | 55 | 42 | Quick Guard | 15 | — | — | 3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
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61 | 61 | 61 | 49 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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67 | 67 | 67 | 55 | 63 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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73 | 73 | 73 | 61 | 70 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||
• | • | • | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Coaching | 10 | — | — | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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37 | 37 | 37 | 37 | 32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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39 | 39 | 39 | 39 | 48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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54 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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67 | 67 | 67 | 79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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96 | Smart Strike | 10 | 70 | — | Never misses. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R28 | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R53 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R60 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |