Essentials
Abilities
- Clear Body
Prevents stats from being lowered by other Pokémon.
- Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
Hidden Ability
- Rain Dish
Heals for 1/16 max HP after each turn during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 73
- Kanto
- 73
- Original Johto
- 163
- Original Hoenn
- 67
- Original Sinnoh
- 137
- Extended Sinnoh
- 137
- Updated Johto
- 165
- Coastal Kalos
- 26
- New Hoenn
- 69
- Original Alola
- 107
- Updated Alola
- 130
- Let’s Go Kanto
- 73
- Isle of Armor
- 41
Names
- Japanese
- ドククラゲ (dokukurage)
- ドククラゲ
- Official roomaji
- Dokukurage
- Korean
- 독파리
- Chinese
- 毒刺水母
- 毒刺水母
- French
- Tentacruel
- German
- Tentoxa
- Spanish
- Tentacruel
- Italian
- Tentacruel
Breeding
Compatibility
Training
Wild held items
nothing | ||
5% | Poison Barb | |
5% | Poison Barb | |
5% | Poison Barb | |
5% | Poison Barb | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Tentacool | Tentacruel Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 73.0 | 333 | 364 | |
Attack | 42.0 | 208 | 239 | |
Defense | 43.2 | 198 | 229 | |
Special Attack | 62.7 | 228 | 259 | |
Special Defense | 94.6 | 308 | 339 | |
Speed | 84.0 | 268 | 299 | |
Total | 75.6 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/16
Flavor
Flavor Text
-
Normally, it has 80 poisonous tentacles. The longer one has been alive, the fewer tentacles it will have.
Although these Pokémon are rare, when a large outbreak of them occurs, all fish Pokémon disappear from the surrounding sea.
It fires off ultrasonic waves from its red orbs to weaken its prey, and then it wraps them up in its 80 tentacles.
It communicates with others of its kind by lighting up the red orbs on its head. When the orbs are blinking, it’s a warning sign.
Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.
-
When the red orbs on Tentacruel’s head glow brightly, watch out. The Pokémon is about to fire off a burst of ultrasonic waves.
Its 80 tentacles can stretch and shrink freely. Tentacruel ensnares prey in a net of spread-out tentacles, delivering venomous stings to its catch.
Sprites
Height
5'3.0"
1.6 m
Weight
121.3 lb
55.0 kg
Locations
- Yellow
- Gold
-
- Cherrygrove City
- Cianwood City
- Cinnabar Island
- New Bark Town
- Olivine City
- Pallet Town
- Route 12
- Route 13
- Route 26
- Route 27
- Route 32
- Route 34
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Sea Route 40
- Sea Route 41
- Union Cave, B2F
- Vermilion City
- Vermilion City, S.S. Anne dock
- Whirl Islands, 1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- Silver
-
- Cherrygrove City
- Cianwood City
- Cinnabar Island
- New Bark Town
- Olivine City
- Pallet Town
- Route 12
- Route 13
- Route 26
- Route 27
- Route 32
- Route 34
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Sea Route 40
- Sea Route 41
- Union Cave, B2F
- Vermilion City
- Vermilion City, S.S. Anne dock
- Whirl Islands, 1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- Crystal
-
- Cherrygrove City
- Cianwood City
- Cinnabar Island
- New Bark Town
- Olivine City
- Pallet Town
- Route 12
- Route 13
- Route 26
- Route 27
- Route 32
- Route 34
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Sea Route 40
- Sea Route 41
- Union Cave, B2F
- Vermilion City
- Vermilion City, S.S. Anne dock
- Whirl Islands, 1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- Ruby
- Sapphire
- Emerald
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
-
- Cherrygrove City
- Cianwood City
- Cinnabar Island
- New Bark Town
- Olivine City
- Pallet Town
- Route 12
- Route 13
- Route 26
- Route 27
- Route 32
- Route 34
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Sea Route 40
- Sea Route 41
- Union Cave, B2F
- Vermilion City
- Vermilion City, S.S. Anne dock
- Whirl Islands, 1F
- Whirl Islands, B2F
- SoulSilver
-
- Cherrygrove City
- Cianwood City
- Cinnabar Island
- New Bark Town
- Olivine City
- Pallet Town
- Route 12
- Route 13
- Route 26
- Route 27
- Route 32
- Route 34
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Sea Route 40
- Sea Route 41
- Union Cave, B2F
- Vermilion City
- Vermilion City, S.S. Anne dock
- Whirl Islands, 1F
- Whirl Islands, B2F
Pal Park
- Area
- Sea
- Score
- 50
- Rate
- 30
Moves
Water and Poison moves get STAB, and have their type highlighted in green.
Special moves better suit Tentacruel's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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— | — | — | — | — | — | — | — | — | — | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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— | — | — | — | — | — | — | — | — | Supersonic | 20 | — | 55% | Confuses the target. |
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— | — | — | — | — | — | — | — | — | Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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6 | 6 | 5 | 5 | 5 | 5 | — | Supersonic | 20 | — | 55% | Confuses the target. |
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— | — | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | — | — | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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7 | 4 | 4 | 12 | Supersonic | 20 | — | 55% | Confuses the target. |
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13 | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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18 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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22 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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27 | 12 | 12 | 8 | 8 | 8 | 8 | 7 | 7 | 4 | Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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19 | 19 | 12 | 12 | 12 | 12 | 10 | 10 | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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15 | 15 | 15 | 15 | 13 | 13 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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16 | 16 | 16 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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20 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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9 | Supersonic | 20 | — | 55% | Confuses the target. |
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13 | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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25 | 25 | 19 | 19 | 19 | 19 | 18 | 24 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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28 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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34 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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30 | 30 | 22 | 22 | 22 | 22 | 19 | 19 | 22 | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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27 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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26 | 26 | 22 | 22 | Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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25 | 25 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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35 | 38 | 38 | 26 | 26 | 29 | 29 | 28 | 28 | 36 | Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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29 | 29 | 34 | 34 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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36 | 36 | 38 | 38 | 32 | 32 | 46 | 40 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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46 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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36 | 36 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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43 | 47 | 47 | 42 | 42 | 43 | 43 | 40 | 40 | 55 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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47 | 47 | 44 | 44 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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48 | 48 | 52 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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50 | 55 | 55 | 49 | 49 | 52 | 52 | 52 | 52 | 65 | 58 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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56 | 56 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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55 | 55 | 61 | 61 | 56 | 56 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||
Egg, learned by Tentacool but not Tentacruel | ||||||||||||||||||
Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
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Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Confuse Ray | 10 | — | 100% | Confuses the target. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||||
• | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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• | Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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• | • | • | • | Reflect Type | 15 | — | — | User becomes the target's type. |
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• | • | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Corrosive Gas | 40 | — | 100% | Inflicts regular damage with no additional effect. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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21 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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33 | 09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 12 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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25 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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26 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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55 | 55 | 55 | 55 | 29 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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32 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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66 | 66 | 66 | 66 | 66 | 66 | 57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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73 | Cross Poison | 20 | 70 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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74 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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75 | 75 | 75 | 75 | 75 | 75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 47 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H7 | H7 | H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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53 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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55 | R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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H7 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R54 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R78 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R91 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |