Essentials
Abilities
- Illuminate
Doubles the wild encounter rate.
- Natural Cure
Cures any major status ailment upon switching out.
Hidden Ability
- Analytic
Strengthens moves to 1.3× their power when moving last.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 120
- Kanto
- 120
- Original Johto
- 167
- Original Hoenn
- 143
- Updated Johto
- 169
- Updated Unova
- 238
- Coastal Kalos
- 34
- New Hoenn
- 148
- Original Alola
- 184
- Updated Alola
- 223
- Let’s Go Kanto
- 120
- Isle of Armor
- 98
Names
- Japanese
- ヒトデマン (hitodeman)
- ヒトデマン
- Official roomaji
- Hitodeman
- Korean
- 별가사리
- Chinese
- 海星星
- 海星星
- French
- Stari
- German
- Sterndu
- Spanish
- Staryu
- Italian
- Staryu
Breeding
Compatibility
Training
Wild held items
50% | Stardust | |
5% | Star Piece | |
nothing | ||
50% | Stardust | |
5% | Star Piece | |
50% | Stardust | |
5% | Star Piece | |
50% | Stardust | |
5% | Star Piece | |
50% | Stardust | |
5% | Star Piece | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Staryu | Starmie Use a Water Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 2.1 | 233 | 264 | |
Attack | 12.0 | 158 | 189 | |
Defense | 29.0 | 178 | 209 | |
Special Attack | 54.1 | 208 | 239 | |
Special Defense | 30.2 | 178 | 209 | |
Speed | 68.0 | 238 | 269 | |
Total | 27.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/13/17
Flavor
Flavor Text
-
Large numbers of these Pokémon make their home at the seaside. At night, a strange red glow radiates from the center of their bodies.
This Pokémon gets nibbled on by Lumineon and others. Thanks to its red core, it regenerates fast, so it’s unconcerned by their snack attacks.
In many places, there are folktales of stardust falling into the ocean and becoming Staryu.
No number of injuries can bother Staryu. Its amazing regenerative powers return it to its previous state in half a day!
As long as the center section is unharmed, this Pokémon can grow back fully even if it is chopped to bits.
-
If you visit a beach at the end of summer, you’ll be able to see groups of Staryu lighting up in a steady rhythm.
Fish Pokémon nibble at it, but Staryu isn’t bothered. Its body regenerates quickly, even if part of it is completely torn off.
Sprites
Height
2'7.5"
0.8 m
Weight
76.1 lb
34.5 kg
Locations
- Red
- Blue
-
- Yellow
-
- Gold
- Silver
- Crystal
- Ruby
- Sapphire
- Emerald
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black
- White
- Black 2
- White 2
- X
Pal Park
- Area
- Sea
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Staryu's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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4 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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17 | 7 | 7 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 4 | 9 | 4 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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22 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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8 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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13 | 13 | 10 | 10 | 10 | 10 | 10 | 10 | 7 | 7 | 12 | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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27 | 19 | 19 | 15 | 15 | 15 | 15 | 12 | 12 | 10 | 10 | Recover | 10 | — | — | Heals the user by half its max HP. |
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19 | 19 | 19 | 19 | 15 | 15 | Camouflage | 20 | — | — | User's type changes to match the terrain. |
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13 | 13 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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32 | 25 | 25 | 24 | 24 | 24 | 24 | 18 | 18 | 16 | 16 | 13 | Swift | 20 | 60 | — | Never misses. |
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31 | 31 | 28 | 28 | 28 | 28 | 22 | 22 | 18 | 18 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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22 | 22 | Camouflage | 20 | — | — | User's type changes to match the terrain. |
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24 | 24 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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37 | 37 | 37 | 33 | 33 | 33 | 33 | 25 | 25 | 18 | 16 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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37 | 37 | 37 | 30 | 30 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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22 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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27 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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20 | Swift | 20 | 60 | — | Never misses. |
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24 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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28 | 28 | 28 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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31 | 31 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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35 | 35 | Reflect Type | 15 | — | — | User becomes the target's type. |
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42 | 43 | 43 | 37 | 42 | 42 | 42 | 33 | 33 | 31 | 32 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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42 | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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36 | 36 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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46 | 40 | 40 | Reflect Type | 15 | — | — | User becomes the target's type. |
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46 | 46 | 51 | 43 | 43 | 37 | 37 | 36 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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40 | 40 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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42 | 42 | 36 | 40 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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46 | 46 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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44 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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40 | 48 | Recover | 10 | — | — | Heals the user by half its max HP. |
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51 | 51 | 55 | 48 | 48 | 49 | 49 | 52 | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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47 | 50 | 50 | 46 | 55 | 55 | 60 | 52 | 52 | 53 | 53 | 45 | 56 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||||
Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||||
Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flip Turn | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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07 | 07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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09 | 09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | 16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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04 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 06 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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16 | 14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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25 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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28 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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29 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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32 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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40 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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47 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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54 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | 39 | Swift | 20 | 60 | — | Never misses. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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45 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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49 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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40 | Swift | 20 | 60 | — | Never misses. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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67 | 67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | 94 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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55 | R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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H5 | H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H7 | H7 | H5 | H5 | 98 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R44 | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R63 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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H6 | H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H7 | H7 | H7 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |