Essentials
Abilities
- Illuminate
Doubles the wild encounter rate.
- Natural Cure
Cures any major status ailment upon switching out.
Hidden Ability
- Analytic
Strengthens moves to 1.3× their power when moving last.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 121
- Kanto
- 121
- Original Johto
- 168
- Original Hoenn
- 144
- Updated Johto
- 170
- Updated Unova
- 239
- Coastal Kalos
- 35
- New Hoenn
- 149
- Original Alola
- 185
- Updated Alola
- 224
- Let’s Go Kanto
- 121
- Isle of Armor
- 99
Names
- Japanese
- スターミー (sutaamii)
- スターミー
- Official roomaji
- Starmie
- Korean
- 아쿠스타
- Chinese
- 寶石海星
- 宝石海星
- French
- Staross
- German
- Starmie
- Spanish
- Starmie
- Italian
- Starmie
Breeding
Compatibility
Training
Wild held items
50% | Stardust | |
5% | Star Piece | |
nothing | ||
50% | Stardust | |
5% | Star Piece | |
50% | Stardust | |
5% | Star Piece | |
50% | Stardust | |
5% | Star Piece | |
50% | Stardust | |
5% | Star Piece | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Staryu | Starmie Use a Water Stone |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.0 | 293 | 324 | |
Attack | 47.7 | 218 | 249 | |
Defense | 68.0 | 238 | 269 | |
Special Attack | 80.6 | 268 | 299 | |
Special Defense | 69.7 | 238 | 269 | |
Speed | 92.7 | 298 | 329 | |
Total | 76.9 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/15/20
Flavor
Flavor Text
-
Its shining core is thought to receive and transmit enigmatic signals. It has been known to cause headaches in those who approach it.
Its unusual body shape, reminiscent of abstract art, led local people to spread rumors that this Pokémon may be an invader from outer space.
Its sparkling core is called “the gem of the sea.” This core can be made into high-priced accessories that are traded in secret.
It rotates its geometrically shaped body to swim through the water. It always seems to be sending out mysterious radio waves.
The center section is named the core. People think it is communicating when it glows in seven colors.
-
This Pokémon has an organ known as its core. The organ glows in seven colors when Starmie is unleashing its potent psychic powers.
Starmie swims by spinning its body at high speed. As this Pokémon cruises through the ocean, it absorbs tiny plankton.
Sprites
Height
3'7.3"
1.1 m
Weight
176.4 lb
80.0 kg
Locations
- Black
- White
- Black 2
- White 2
- X
Pal Park
- Area
- Sea
- Score
- 70
- Rate
- 20
Moves
Water and Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Starmie's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||||
— | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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— | — | — | — | — | — | — | — | — | — | Recover | 10 | — | — | Heals the user by half its max HP. |
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— | — | — | — | — | — | — | — | Swift | 20 | 60 | — | Never misses. |
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— | — | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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— | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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37 | 37 | 33 | 28 | 28 | 28 | 22 | 22 | 40 | 40 | — | Confuse Ray | 10 | — | 100% | Confuses the target. |
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Level up, learned by Staryu but not Starmie | ||||||||||||||||||||
27 | Recover | 10 | — | — | Heals the user by half its max HP. |
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32 | 13 | Swift | 20 | 60 | — | Never misses. |
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37 | 18 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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22 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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19 | 19 | 19 | 19 | 15 | 15 | Camouflage | 20 | — | — | User's type changes to match the terrain. |
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13 | 13 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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28 | 28 | 28 | 28 | 22 | 22 | 18 | 18 | 27 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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33 | 33 | 33 | 33 | 25 | 25 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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22 | 22 | Camouflage | 20 | — | — | User's type changes to match the terrain. |
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37 | 37 | 37 | 30 | 30 | 24 | 24 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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28 | 28 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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42 | 37 | 42 | 42 | 42 | 33 | 33 | 31 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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42 | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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36 | 36 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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36 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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40 | Recover | 10 | — | — | Heals the user by half its max HP. |
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31 | 31 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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46 | 40 | 40 | 35 | 35 | Reflect Type | 15 | — | — | User becomes the target's type. |
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46 | 46 | 51 | 43 | 43 | 37 | 37 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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42 | 42 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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7 | 7 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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25 | 25 | Swift | 20 | 60 | — | Never misses. |
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37 | 37 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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43 | 43 | 46 | 46 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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51 | 51 | 55 | 48 | 48 | 49 | 49 | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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47 | 50 | 50 | 46 | 55 | 55 | 60 | 52 | 45 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||||
Egg, learned by Staryu but not Starmie | ||||||||||||||||||||
Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||||||
• | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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• | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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• | • | • | • | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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• | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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• | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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• | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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• | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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• | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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• | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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• | Recover | 10 | — | — | Heals the user by half its max HP. |
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• | Spotlight | 15 | — | — | 3 | Forces the target's opponents to aim at the target for the rest of the turn. |
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• | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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• | Swift | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Flip Turn | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Meteor Beam | 10 | 120 | 90% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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07 | 07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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09 | 09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | 16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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04 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 06 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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19 | 19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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16 | 14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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25 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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28 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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29 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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32 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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40 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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47 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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54 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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55 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | 39 | Swift | 20 | 60 | — | Never misses. |
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42 | 42 | 59 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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50 | 50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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45 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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49 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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48 | 48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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40 | Swift | 20 | 60 | — | Never misses. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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64 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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69 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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67 | 67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | 74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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92 | 92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | 94 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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H5 | H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H7 | H7 | H5 | H5 | 98 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R44 | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R63 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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H6 | H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H7 | H7 | H7 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |