Essentials

Regigigas

Colossal Pokémon

Regigigas

Normal

Abilities

Slow Start

Halves Attack and Speed for five turns upon entering battle.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
486

Names

Japanese
レジギガス (rejigigasu)
レジギガス
Official roomaji
Regigigas
Korean
레지기가스
Chinese
雷吉奇卡斯
雷吉奇卡斯
French
Regigigas
German
Regigigas
Spanish
Regigigas
Italian
Regigigas

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Regigigas cannot breed.

Training

Base EXP
335 Search:
Effort points
  • 3 Attack
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Regigigas

Stats

Pctile Min IVs Max IVs
HP
110
95.5 393 424
Attack
160
98.4 388 419
Defense
110
88.1 288 319
Special Attack
80
62.7 228 259
Special Defense
110
91.1 288 319
Speed
100
84.0 268 299
Total
670
96.1

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★☆☆
Power
★✯✯✯✯
Skill
★✯✯☆☆
Stamina
★★★★★
Jump
★★
Total
10/16/20

Flavor

Flavor Text

Generation 8
Sword

All over the world, there are legends that tell of Regigigas creating other Pokémon in its own image.

Shield

It’s said that Regigigas created other Pokémon from many different materials before it moved the continents to where they are today.

Sprites

Regigigas Regigigas

Miscellany

Species
Colossal Pokémon Search:
Color
White Search:
Cry
Footprint
Regigigas
Shape
Anthropomorphic Search:

Height

Trainer dude

Regigigas
37

12'1.7"
3.7 m

Weight

Trainer dudette

Regigigas
4200

925.9 lb
420.0 kg

Locations

Pal Park

Area
Mountain
Score
90
Rate
3

Moves

Normal moves get STAB, and have their type highlighted in green.

Physical moves better suit Regigigas's higher Attack, and have their class highlighted in green.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Dizzy Punch Normal physical 10 70 100%

Has a 20% chance to confuse the target.

Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Confuse Ray Ghost status 10 100%

Confuses the target.

6 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

12 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

25 25 25 25 25 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

18 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

25 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

24 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

30 Knock Off Dark physical 20 65 100%

Target drops its held item.

36 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

42 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

40 40 40 40 48 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

50 50 50 50 50 50 54 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

65 65 65 65 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

60 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

66 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

72 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

75 75 75 75 75 75 78 Crush Grip Normal physical 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

90 90 90 90 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

100 100 100 100 100 100 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Crush Grip Normal physical 5 * 100%

Power increases against targets with more HP remaining, up to a maximum of 121 power.

Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Block Normal status 5

Prevents the target from leaving battle.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Terrain Pulse Normal special 10 50 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

03 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

15 15 15 15 15 15 08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

20 20 20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

52 52 52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

66 66 66 66 57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

60 60 63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 72 64 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R79 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R88 Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R93 Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

96 96 96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links