Essentials

Porygon-Z

Virtual Pokémon

Porygon-Z

Normal

Abilities

Adaptability

Increases the same-type attack bonus from 1.5× to 2×.

Download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.

Hidden Ability

Analytic

Strengthens moves to 1.3× their power when moving last.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 1
  • Flying 1
  • Ghost 0
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
474
Extended Sinnoh
194 Platinum
Original Alola
219 Sun, Moon
Updated Alola
283 Ultra Sun, Ultra Moon
Isle of Armor
210 Sword, Shield

Names

Japanese
ポリゴンZ (porigonZ)
ポリゴンZ
Official roomaji
PorygonZ
Korean
폴리곤Z
Chinese
多邊獸Z
多边兽乙型
French
Porygon-Z
German
Porygon-Z
Spanish
Porygon-Z
Italian
Porygon-Z

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
268 Search:
Effort points
  • 3 Special Attack
Capture rate
30 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Porygon Porygon2 Trade, while holding an Upgrade Porygon-Z Trade, while holding a Dubious Disc

Stats

Pctile Min IVs Max IVs
HP
85
77.4 343 374
Attack
80
53.0 228 259
Defense
70
50.6 208 239
Special Attack
135
95.3 338 369
Special Defense
75
57.5 218 249
Speed
90
73.0 248 279
Total
535
82.3

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯
Power
★✯✯✯☆
Skill
★✯☆☆☆
Stamina
★
Jump
★★✯✯
Total
6/15/19

Flavor

Flavor Text

Generation 7
Sun

In order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly.

Moon

Its program was modified to facilitate extra-dimensional activities, but that led to noticeably strange behavior.

Ultra Sun

Its behavior is noticeably unstable, which is apparently due to the incompetence of the engineer who updated its programming.

Ultra Moon

A faulty update was added to its programming. Its behavior is noticeably strange, so the experiment may have been a failure.

Generation 8
Sword

Porygon-Z had a program installed to allow it to move between dimensions, but the program also caused instability in Porygon-Z’s behavior.

Shield

Some say an additional program made this Pokémon evolve, but even academics can’t agree on whether Porygon-Z is really an evolution.

Sprites

Porygon-Z Porygon-Z

Miscellany

Species
Virtual Pokémon Search:
Color
Red Search:
Cry
Footprint
Porygon-Z
Shape
Brachial Search:

Height

Trainer dude

Porygon-Z
9

2'11.4"
0.9 m

Weight

Trainer dudette

Porygon-Z
340

75.0 lb
34.0 kg

Locations

Pal Park

Area
Field
Score
80
Rate
10

Moves

Normal moves get STAB, and have their type highlighted in green.

Special moves better suit Porygon-Z's higher Special Attack, and have their class highlighted in green.

Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Conversion 2 Normal status 30

Changes the user's type to a random type either resistant or immune to the last move used against it.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Conversion Normal status 30

User's type changes to the type of one of its moves at random.

Recycle Normal status 10

User recovers the item it last used up.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

15 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

7 7 7 7 7 20 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

25 Conversion 2 Normal status 30

Changes the user's type to a random type either resistant or immune to the last move used against it.

12 12 12 12 12 30 Agility Psychic status 30

Raises the user's Speed by two stages.

18 18 18 18 18 35 Recover Normal status 10

Heals the user by half its max HP.

23 23 23 23 23 Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

29 29 29 29 29 Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

34 34 34 34 34 Embargo Dark status 15 100%

Target cannot use held items.

40 40 40 40 40 40 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

45 45 45 45 45 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

51 51 50 50 50 45 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

56 56 56 56 56 50 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

55 Lock-On Normal status 5

Ensures that the user's next move will hit the target.

62 62 62 62 62 60 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

67 67 67 67 67 65 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Level up, learned by Porygon2 but not Porygon-Z
Defense Curl Normal status 40

Raises user's Defense by one stage.

34 34 34 34 34 Recycle Normal status 10

User recovers the item it last used up.

Level up, learned by Porygon but not Porygon-Z
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Sharpen Normal status 30

Raises the user's Attack by one stage.

Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

Agility Psychic status 30

Raises the user's Speed by two stages.

Barrier Psychic status 20

Raises the user's Defense by two stages.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Conversion Normal status 30

User's type changes to the type of one of its moves at random.

Recover Normal status 10

Heals the user by half its max HP.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Defense Curl Normal status 40

Raises user's Defense by one stage.

Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Recycle Normal status 10

User recovers the item it last used up.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Swift Normal special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Trick Psychic status 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Porygon2 but not Porygon-Z
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Generation 4 Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

60 Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

61 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

62 Speed Swap Psychic status 10

Exchanges the user's Speed with the target's.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Shock Wave Electric special 20 60

Never misses.

40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

82 Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

93 Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R19 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

63 63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

67 Recycle Normal status 10

User recovers the item it last used up.

68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R38 Trick Psychic status 10 100%

User and target swap items.

92 92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

97 97 97 R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

Machine, learned by Porygon but not Porygon-Z
Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Thunder Wave Electric status 20 90%

Paralyzes the target.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

External Links