Essentials
Abilities
- Adaptability
Increases the same-type attack bonus from 1.5× to 2×.
- Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Hidden Ability
- Analytic
Strengthens moves to 1.3× their power when moving last.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 474
- Extended Sinnoh
- 194
- Original Alola
- 219
- Updated Alola
- 283
- Isle of Armor
- 210
Names
- Japanese
- ポリゴンZ (porigonZ)
- ポリゴンZ
- Official roomaji
- PorygonZ
- Korean
- 폴리곤Z
- Chinese
- 多邊獸Z
- 多边兽乙型
- French
- Porygon-Z
- German
- Porygon-Z
- Spanish
- Porygon-Z
- Italian
- Porygon-Z
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Porygon | Porygon2 Trade, while holding an Upgrade | Porygon-Z Trade, while holding a Dubious Disc |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 77.4 | 343 | 374 | |
Attack | 53.0 | 228 | 259 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 95.3 | 338 | 369 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 73.0 | 248 | 279 | |
Total | 82.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/19
Flavor
Flavor Text
-
In order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly.
Its program was modified to facilitate extra-dimensional activities, but that led to noticeably strange behavior.
Its behavior is noticeably unstable, which is apparently due to the incompetence of the engineer who updated its programming.
A faulty update was added to its programming. Its behavior is noticeably strange, so the experiment may have been a failure.
-
Porygon-Z had a program installed to allow it to move between dimensions, but the program also caused instability in Porygon-Z’s behavior.
Some say an additional program made this Pokémon evolve, but even academics can’t agree on whether Porygon-Z is really an evolution.
Sprites
Height
2'11.4"
0.9 m
Weight
75.0 lb
34.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Normal moves get STAB, and have their type highlighted in green.
Special moves better suit Porygon-Z's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | Conversion 2 | 30 | — | — | Changes the user's type to a random type either resistant or immune to the last move used against it. |
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— | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Conversion | 30 | — | — | User's type changes to the type of one of its moves at random. |
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— | Recycle | 10 | — | — | User recovers the item it last used up. |
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— | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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15 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | — | — | — | — | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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7 | 7 | 7 | 7 | 7 | 20 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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25 | Conversion 2 | 30 | — | — | Changes the user's type to a random type either resistant or immune to the last move used against it. |
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12 | 12 | 12 | 12 | 12 | 30 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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18 | 18 | 18 | 18 | 18 | 35 | Recover | 10 | — | — | Heals the user by half its max HP. |
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23 | 23 | 23 | 23 | 23 | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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29 | 29 | 29 | 29 | 29 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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34 | 34 | 34 | 34 | 34 | Embargo | 15 | — | 100% | Target cannot use held items. |
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40 | 40 | 40 | 40 | 40 | 40 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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45 | 45 | 45 | 45 | 45 | Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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51 | 51 | 50 | 50 | 50 | 45 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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56 | 56 | 56 | 56 | 56 | 50 | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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55 | Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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62 | 62 | 62 | 62 | 62 | 60 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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67 | 67 | 67 | 67 | 67 | 65 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Level up, learned by Porygon2 but not Porygon-Z | |||||||||||||
— | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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34 | 34 | 34 | 34 | 34 | Recycle | 10 | — | — | User recovers the item it last used up. |
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Level up, learned by Porygon but not Porygon-Z | |||||||||||||
Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
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Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Conversion | 30 | — | — | User's type changes to the type of one of its moves at random. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||
• | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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• | • | • | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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• | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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• | • | • | • | • | • | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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• | • | • | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | 20 | 60 | — | Never misses. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Porygon2 but not Porygon-Z | |||||||||||||
Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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62 | Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Shock Wave | 20 | 60 | — | Never misses. |
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40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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82 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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93 | Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Porygon but not Porygon-Z | |||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |