Essentials
Abilities
- Trace
Copies an opponent's ability upon entering battle.
- Download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Hidden Ability
- Analytic
Strengthens moves to 1.3× their power when moving last.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 137
- Kanto
- 137
- Original Johto
- 215
- Extended Sinnoh
- 192
- Updated Johto
- 220
- Original Alola
- 217
- Updated Alola
- 281
- Let’s Go Kanto
- 137
- Isle of Armor
- 208
Names
- Japanese
- ポリゴン (porigon)
- ポリゴン
- Official roomaji
- Porygon
- Korean
- 폴리곤
- Chinese
- 多邊獸
- 多边兽
- French
- Porygon
- German
- Porygon
- Spanish
- Porygon
- Italian
- Porygon
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Porygon | Porygon2 Trade, while holding an Upgrade | Porygon-Z Trade, while holding a Dubious Disc |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 47.2 | 303 | 334 | |
Attack | 29.0 | 188 | 219 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 67.7 | 238 | 269 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 17.8 | 148 | 179 | |
Total | 34.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/13/17
Flavor
Flavor Text
-
Roughly 20 years ago, it was artificially created, utilizing the latest technology of the time.
It can convert its body into digital data, which enables it to enter cyberspace.
This Pokémon was created using the cutting-edge science of 20 years ago, so many parts of it have since become obsolete.
It was built 20 years ago by scientists who dreamed of exploring space. Their dreams have yet to come true.
The only Pokémon that people anticipate can fly into space. None has managed the feat yet, however.
-
State-of-the-art technology was used to create Porygon. It was the first artificial Pokémon to be created via computer programming.
In recent years, this species has been very helpful in cyberspace. These Pokémon will go around checking to make sure no suspicious data exists.
Sprites
Height
2'7.5"
0.8 m
Weight
80.5 lb
36.5 kg
Locations
- Platinum
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Normal moves get STAB, and have their type highlighted in green.
Special moves better suit Porygon's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||
— | — | — | — | — | — | — | Conversion 2 | 30 | — | — | Changes the user's type to a random type either resistant or immune to the last move used against it. |
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— | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | 4 | Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
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— | — | — | — | — | — | — | — | — | Conversion | 30 | — | — | User's type changes to the type of one of its moves at random. |
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9 | 9 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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5 | Recycle | 10 | — | — | User recovers the item it last used up. |
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10 | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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15 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | — | — | — | — | Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
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23 | 12 | 12 | 7 | 7 | 7 | 7 | 7 | 9 | 20 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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25 | Conversion 2 | 30 | — | — | Changes the user's type to a random type either resistant or immune to the last move used against it. |
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12 | 12 | 12 | 12 | 12 | 13 | 30 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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18 | Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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22 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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27 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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31 | Conversion | 30 | — | — | User's type changes to the type of one of its moves at random. |
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28 | 20 | 20 | 18 | 18 | 18 | 18 | 18 | 36 | 35 | Recover | 10 | — | — | Heals the user by half its max HP. |
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40 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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35 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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24 | 24 | Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
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32 | 32 | Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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42 | 36 | 36 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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23 | 23 | 23 | 23 | 23 | Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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29 | 29 | 29 | 29 | 29 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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44 | 34 | 34 | 34 | 34 | 34 | Recycle | 10 | — | — | User recovers the item it last used up. |
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40 | 40 | 40 | 40 | 40 | 40 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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45 | 45 | 45 | 45 | 45 | Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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51 | 51 | 50 | 50 | 50 | 45 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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56 | 56 | 56 | 56 | 56 | 50 | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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55 | Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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44 | 48 | 62 | 62 | 62 | 62 | 62 | 60 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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04 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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16 | 14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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23 | 23 | 23 | 19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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21 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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28 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 40 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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45 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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55 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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30 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | 40 | Swift | 20 | 60 | — | Never misses. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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62 | Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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42 | 59 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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82 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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93 | Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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45 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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H5 | H5 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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46 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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49 | R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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50 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |