Essentials

Minior

Meteor Form

Red Meteor Minior

Rock Flying

Abilities

Shields Down

Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 2
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 7
National
774
Original Alola
213 Sun, Moon
Updated Alola
277 Ultra Sun, Ultra Moon

Names

Japanese
メテノ (meteno)
メテノ
Korean
메테노
Chinese
小隕星
小陨星
French
Météno
German
Meteno
Spanish
Minior
Italian
Minior

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
154 Search:
Effort points
  • 1 Defense
  • 1 Special Defense
Capture rate
30 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Sun, Moon, Ultra Sun, Ultra Moon 5% Star Piece Star Piece
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Minior

Minior Forms

  • Red Meteor Minior
  • Orange Meteor Minior
  • Yellow Meteor Minior
  • Green Meteor Minior
  • Blue Meteor Minior
  • Indigo Meteor Minior
  • Violet Meteor Minior
  • Red Core Minior
  • Orange Core Minior
  • Yellow Core Minior
  • Green Core Minior
  • Blue Core Minior
  • Indigo Core Minior
  • Violet Core Minior

Stats

Pctile Min IVs Max IVs
HP
60
38.0 293 324
Attack
60
29.0 188 219
Defense
100
82.0 268 299
Special Attack
60
41.0 188 219
Special Defense
100
84.5 268 299
Speed
60
41.2 188 219
Total
440
46.2

Flavor

Flavor Text

Generation 7
Sun

Originally making its home in the ozone layer, it hurtles to the ground when the shell enclosing its body grows too heavy.

Moon

Strong impacts can knock it out of its shell. This Pokémon was born from mutated nanoparticles.

Ultra Sun

It lives in the ozone layer, where it becomes food for stronger Pokémon. When it tries to run away, it falls to the ground.

Ultra Moon

Although its outer shell is uncommonly durable, the shock of falling to the ground smashes the shell to smithereens.

Sprites

Red Meteor Minior Red Meteor Minior

Miscellany

Species
Meteor Pokémon Search:
Color
Brown Search:
Cry
???
Shape
Pomaceous Search:

Height

Trainer dude

Red Meteor Minior
3

0'11.8"
0.3 m

Weight

Trainer dudette

Red Meteor Minior
400

88.2 lb
40.0 kg

Locations

Moves

Rock and Flying moves get STAB, and have their type highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

3 Defense Curl Normal status 40

Raises user's Defense by one stage.

8 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

10 Confuse Ray Ghost status 10 100%

Confuses the target.

15 Swift Normal special 20 60

Never misses.

17 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

22 Self-Destruct Normal physical 5 200 100%

User faints.

24 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

29 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

31 Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

36 Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

38 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

43 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

45 Shell Smash Normal status 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

50 Explosion Normal physical 5 250 100%

User faints.

Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Ultra Sun, Ultra Moon Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Ultra Sun, Ultra Moon Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Ultra Sun, Ultra Moon Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Ultra Sun, Ultra Moon Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Ultra Sun, Ultra Moon Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

62 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

64 Explosion Normal physical 5 250 100%

User faints.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89 U-turn Bug physical 20 70 100%

User must switch out after attacking.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links