Essentials

Mewtwo

Mega Mewtwo Y

Mega Mewtwo Y

Psychic

Abilities

Insomnia

Prevents sleep.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
150
Kanto
150 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
249 Gold, Silver, Crystal
Updated Johto
254 HeartGold, SoulSilver
Mountain Kalos
151 X, Y
Let’s Go Kanto
150 Let’s Go, Pikachu!, Let’s Go, Eevee!

Names

Japanese
ミュウツー (myuutsuu)
ミュウツー
Official roomaji
Mewtwo
Korean
뮤츠
Chinese
超夢
超梦
French
Mewtwo
German
Mewtu
Spanish
Mewtwo
Italian
Mewtwo

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Mega Mewtwo Y cannot breed.

Training

Base EXP
351 Search:
Effort points
  • 3 Special Attack
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mewtwo

Mewtwo Forms

  • Mewtwo
  • Mega Mewtwo X
  • Mega Mewtwo Y

Stats

Pctile Min IVs Max IVs
HP
106
93.9 385 416
Attack
150
97.3 368 399
Defense
70
50.6 208 239
Special Attack
194
100.0 456 487
Special Defense
120
94.6 308 339
Speed
140
98.5 348 379
Total
780
99.8

Flavor

Flavor Text

Generation 7
Let’s Go, Pikachu!, Let’s Go, Eevee!

Its DNA is almost the same as Mew’s. However, its size and disposition are vastly different.

Generation 8
Sword, Shield

Sprites

Mega Mewtwo Y Mega Mewtwo Y

Miscellany

Species
Genetic Pokémon Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
rare Search:
Footprint
Mewtwo
Shape
Sciurine Search:

Height

Trainer dude

Mega Mewtwo Y
15

4'11.1"
1.5 m

Weight

Trainer dudette

Mega Mewtwo Y
330

72.8 lb
33.0 kg

Locations

Pal Park

Area
Field
Score
90
Rate
3

Moves

Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Mewtwo's higher Special Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Confuse Ray Ghost status 10 100%

Confuses the target.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

8 8 8 Swift Normal special 20 60

Never misses.

15 15 15 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

22 22 22 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

29 29 29 Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

36 36 36 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

43 43 43 Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

43 43 43 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

11 Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

22 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

33 Swift Normal special 20 60

Never misses.

44 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

50 50 50 55 Recover Normal status 10

Heals the user by half its max HP.

57 57 57 66 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

64 64 64 77 Barrier Psychic status 20

Raises the user's Defense by two stages.

88 Agility Psychic status 30

Raises the user's Speed by two stages.

99 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

70 70 70 Aura Sphere Fighting special 20 80

Never misses.

79 79 79 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

86 86 86 Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

93 93 93 Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

100 100 100 Psystrike Psychic special 10 100 100%

Inflicts damage based on the target's Defense, not Special Defense.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magic Room Psychic status 10

Negates held items for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Recycle Normal status 10

User recovers the item it last used up.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Role Play Psychic status 10

Copies the target's ability.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Skill Swap Psychic status 10

User and target swap abilities.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Trick Psychic status 10 100%

User and target swap items.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

08 08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

12 12 12 02 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

04 Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

16 16 16 06 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 17 07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

09 Reflect Psychic status 20

Reduces damage from physical attacks by half.

11 Will-O-Wisp Fire status 15 85%

Burns the target.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

31 31 31 13 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

47 47 47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

15 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

73 73 73 16 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

21 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

80 80 80 22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

84 84 84 26 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

28 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

30 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

31 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

33 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

35 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

36 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

37 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

40 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

41 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

42 Self-Destruct Normal physical 5 200 100%

User faints.

43 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

45 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

46 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

48 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

51 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

55 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

57 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

85 85 85 59 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

External Links