Essentials
Pokédex Numbers
- Introduced in
- National
- 150
- Kanto
- 150
- Original Johto
- 249
- Updated Johto
- 254
- Mountain Kalos
- 151
- Let’s Go Kanto
- 150
Names
- Japanese
- ミュウツー (myuutsuu)
- ミュウツー
- Official roomaji
- Mewtwo
- Korean
- 뮤츠
- Chinese
- 超夢
- 超梦
- French
- Mewtwo
- German
- Mewtu
- Spanish
- Mewtwo
- Italian
- Mewtwo
Breeding
Compatibility
Mega Mewtwo Y cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Mewtwo |
Mewtwo Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 93.9 | 385 | 416 | |
Attack | 97.3 | 368 | 399 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 100.0 | 456 | 487 | |
Special Defense | 94.6 | 308 | 339 | |
Speed | 98.5 | 348 | 379 | |
Total | 99.8 |
Flavor
Flavor Text
-
Its DNA is almost the same as Mew’s. However, its size and disposition are vastly different.
-
Sprites
Height
4'11.1"
1.5 m
Weight
72.8 lb
33.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Mewtwo's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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— | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | — | — | — | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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— | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | Confuse Ray | 10 | — | 100% | Confuses the target. |
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— | — | — | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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8 | 8 | 8 | Swift | 20 | 60 | — | Never misses. |
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15 | 15 | 15 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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22 | 22 | 22 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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29 | 29 | 29 | Miracle Eye | 40 | — | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
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36 | 36 | 36 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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43 | 43 | 43 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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43 | 43 | 43 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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— | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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11 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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22 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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33 | Swift | 20 | 60 | — | Never misses. |
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44 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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50 | 50 | 50 | 55 | Recover | 10 | — | — | Heals the user by half its max HP. |
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57 | 57 | 57 | 66 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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64 | 64 | 64 | 77 | Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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88 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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99 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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70 | 70 | 70 | Aura Sphere | 20 | 80 | — | Never misses. |
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79 | 79 | 79 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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86 | 86 | 86 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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93 | 93 | 93 | Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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100 | 100 | 100 | Psystrike | 10 | 100 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||
• | Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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• | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | |||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Trick | 10 | — | 100% | User and target swap items. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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12 | 12 | 12 | 02 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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04 | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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16 | 16 | 16 | 06 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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11 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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31 | 31 | 31 | 13 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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15 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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73 | 73 | 73 | 16 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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21 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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80 | 80 | 80 | 22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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84 | 84 | 84 | 26 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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28 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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30 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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31 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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33 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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35 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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37 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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40 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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41 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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42 | Self-Destruct | 5 | 200 | 100% | User faints. |
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43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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45 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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46 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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55 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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57 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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85 | 85 | 85 | 59 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |