Essentials
Pokédex Numbers
- Introduced in
- National
- 380
- Original Hoenn
- 196
- New Hoenn
- 205
Names
- Japanese
- ラティアス (ratiasu)
- ラティアス
- Official roomaji
- Latias
- Korean
- 라티아스
- Chinese
- 拉帝亞斯
- 拉帝亚斯
- French
- Latias
- German
- Latias
- Spanish
- Latias
- Italian
- Latias
Breeding
Compatibility
Mega Latias cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Latias |
Latias Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 73.0 | 333 | 364 | |
Attack | 74.8 | 268 | 299 | |
Defense | 91.9 | 308 | 339 | |
Special Attack | 96.2 | 348 | 379 | |
Special Defense | 99.0 | 368 | 399 | |
Speed | 90.4 | 288 | 319 | |
Total | 98.6 |
Flavor
Flavor Text
Sprites
Height
5'10.9"
1.8 m
Weight
114.6 lb
52.0 kg
Locations
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Dragon and Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Latias's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | Reflect Type | 15 | — | — | User becomes the target's type. |
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— | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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— | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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— | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | — | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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— | — | — | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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5 | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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10 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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15 | — | — | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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4 | 4 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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7 | 7 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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10 | 10 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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13 | 13 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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16 | 16 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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20 | 20 | 20 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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25 | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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30 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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35 | 24 | 24 | Mist Ball | 5 | 70 | 100% | Has a 50% chance to lower the target's Special Attack by one stage. |
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28 | 28 | Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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32 | 32 | Recover | 10 | — | — | Heals the user by half its max HP. |
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36 | 36 | Reflect Type | 15 | — | — | User becomes the target's type. |
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40 | 41 | 41 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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46 | 46 | Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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51 | 51 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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45 | Recover | 10 | — | — | Heals the user by half its max HP. |
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50 | Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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55 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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60 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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65 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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70 | Reflect Type | 15 | — | — | User becomes the target's type. |
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75 | Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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80 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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85 | 61 | 61 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||
• | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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• | Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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• | • | • | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |