Essentials

Hoopa

Hoopa Unbound

Hoopa Unbound

Psychic Dark

Abilities

Magician

Steals the target's held item when the bearer uses a damaging move.

Damage Taken

  • Bug 4
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 6
National
720

Names

Japanese
フーパ (fuupa)
フーパ
Korean
후파
Chinese
胡帕
胡帕
French
Hoopa
German
Hoopa
Spanish
Hoopa
Italian
Hoopa

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Hoopa Unbound cannot breed.

Training

Base EXP
306 Search:
Effort points
  • 3 Special Attack
Capture rate
3 Search:
Base happiness
100 Search:
Growth rate
slow Search:

Wild held items

Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Hoopa

Hoopa Forms

  • Confined Hoopa
  • Hoopa Unbound

Stats

Pctile Min IVs Max IVs
HP
80
73.0 333 364
Attack
160
98.4 388 419
Defense
60
35.7 188 219
Special Attack
170
99.3 408 439
Special Defense
130
96.7 328 359
Speed
80
63.1 228 259
Total
680
97.2

Flavor

Flavor Text

Sprites

Hoopa Unbound Hoopa Unbound

Miscellany

Species
Mischief Pokémon Search:
Color
Purple Search:
Cry
Shape
Brachial Search:

Height

Trainer dude

Hoopa Unbound
65

21'3.9"
6.5 m

Weight

Trainer dudette

Hoopa Unbound
4900

1080.3 lb
490.0 kg

Locations

Moves

Psychic and Dark moves get STAB, and have their type highlighted in green.

Special moves better suit Hoopa's higher Special Attack, and have their class highlighted in green.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Trick Psychic status 10 100%

User and target swap items.

Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

6 6 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

10 10 Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

15 15 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

19 19 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

25 25 Skill Swap Psychic status 10

User and target swap abilities.

29 29 Power Split Psychic status 10

Averages Attack and Special Attack with the target.

29 29 Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

46 46 Knock Off Dark physical 20 65 100%

Target drops its held item.

50 50 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

50 50 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

55 55 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

75 75 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

85 85 Hyperspace Fury Dark physical 5 100

Ignores and destroys protection effects.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Hyperspace Fury Dark physical 5 100

Ignores and destroys protection effects.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Block Normal status 5

Prevents the target from leaving battle.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Covet Normal physical 25 60 100%

Takes the target's item.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Gunk Shot Poison physical 5 120 80%

Has a 30% chance to poison the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Knock Off Dark physical 20 65 100%

Target drops its held item.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magic Room Psychic status 10

Negates held items for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Recycle Normal status 10

User recovers the item it last used up.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Role Play Psychic status 10

Copies the target's ability.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Skill Swap Psychic status 10

User and target swap abilities.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Trick Psychic status 10 100%

User and target swap items.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

60 60 Quash Dark status 15 100%

Makes the target act last this turn.

63 63 Embargo Dark status 15 100%

Target cannot use held items.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links