Essentials
Abilities
- Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
Hidden Ability
- Storm Drain
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 346
- Original Hoenn
- 134
- New Hoenn
- 139
- Updated Alola
- 232
- Crown Tundra
- 184
Names
- Japanese
- ユレイドル (yureidoru)
- ユレイドル
- Official roomaji
- Yuradle
- Korean
- 릴리요
- Chinese
- 搖籃百合
- 摇篮百合
- French
- Vacilys
- German
- Wielie
- Spanish
- Cradily
- Italian
- Cradily
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Lileep | Cradily Level up, starting at level 40 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 78.6 | 345 | 376 | |
Attack | 55.4 | 230 | 261 | |
Defense | 79.3 | 262 | 293 | |
Special Attack | 65.0 | 230 | 261 | |
Special Defense | 89.7 | 282 | 313 | |
Speed | 21.2 | 154 | 185 | |
Total | 66.6 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/14/15
Flavor
Flavor Text
-
Normally, it lived on shallow sea shoals. When the tide went out, this Pokémon came up on land to search for prey.
This carnivorous Pokémon lived in primordial seas. It catches prey in its eight tentacles and dissolves them with digestive fluid as it eats.
-
It has short legs and can’t walk very fast, but its neck and tentacles can extend to over three times their usual length to nab distant prey.
Once Cradily catches prey in its tentacles, it digests them whole and absorbs their nutrients.
Sprites
Height
4'11.1"
1.5 m
Weight
133.2 lb
60.4 kg
Locations
Pal Park
- Area
- Sea
- Score
- 80
- Rate
- 10
Moves
Rock and Grass moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | — | — | — | — | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | — | — | Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | — | — | — | — | — | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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— | Confuse Ray | 10 | — | 100% | Confuses the target. |
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— | — | — | — | — | — | — | 12 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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8 | Constrict | 35 | 10 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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15 | 8 | 8 | 8 | 8 | 5 | 5 | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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22 | 15 | 15 | 15 | 15 | 9 | 9 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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29 | 22 | 22 | 22 | 22 | 13 | 13 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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17 | 17 | 16 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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20 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 24 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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36 | 29 | 29 | 29 | 29 | 28 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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48 | 36 | 36 | 36 | 36 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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26 | 26 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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46 | 46 | 46 | 46 | 31 | 31 | 32 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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36 | 36 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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36 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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60 | 43 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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60 | 43 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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60 | 43 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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56 | 56 | 56 | 56 | 44 | 44 | 48 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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66 | 66 | 66 | 66 | 52 | 52 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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66 | 66 | 66 | 66 | 52 | 52 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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66 | 66 | 66 | 66 | 52 | 52 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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76 | 76 | 76 | 76 | 61 | 61 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Lileep but not Cradily | |||||||||||||||
Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||
• | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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• | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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• | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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• | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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• | • | • | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Meteor Beam | 10 | 120 | 90% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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54 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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76 | 76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R72 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R78 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |