Essentials
Abilities
- Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 794
- Original Alola
- 294
- Updated Alola
- 394
Names
- Japanese
- マッシブーン (masshibuun)
- マッシブーン
- Korean
- 매시붕
- Chinese
- 爆肌蚊
- 爆肌蚊
- French
- Mouscoto
- German
- Masskito
- Spanish
- Buzzwole
- Italian
- Buzzwole
Breeding
Compatibility
Buzzwole cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Buzzwole |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 94.2 | 387 | 418 | |
Attack | 95.3 | 346 | 377 | |
Defense | 96.7 | 346 | 377 | |
Special Attack | 30.7 | 174 | 205 | |
Special Defense | 27.2 | 174 | 205 | |
Speed | 61.2 | 226 | 257 | |
Total | 85.6 |
Flavor
Flavor Text
-
This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear.
A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch.
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.
-
Sprites
Height
7'10.5"
2.4 m
Weight
735.5 lb
333.6 kg
Locations
Moves
Bug and Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Buzzwole's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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— | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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— | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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5 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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10 | Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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— | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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— | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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7 | Comet Punch | 15 | 18 | 85% | Hits 2-5 times in one turn. |
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13 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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19 | 15 | Vital Throw | 10 | 70 | — | -1 | Never misses. |
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20 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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23 | 25 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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30 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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29 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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37 | 35 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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43 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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47 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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53 | 40 | Lunge | 15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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45 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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59 | 50 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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55 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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60 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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67 | 65 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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73 | 70 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | Fell Stinger | 25 | 50 | 100% | Raises the user's Attack by two stages if it KOs the target. |
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• | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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• | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Coaching | 10 | — | — | Inflicts regular damage with no additional effect. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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75 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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R18 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R53 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R93 | Darkest Lariat | 10 | 85 | 100% | Ignores the target's stat modifiers. |
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R94 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |