Essentials

Buzzwole

Swollen Pokémon

Buzzwole

Bug Fighting

Abilities

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 1
  • Electric 1
  • Fairy 2
  • Fighting ½
  • Fire 2
  • Flying 4
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
794
Original Alola
294 Sun, Moon
Updated Alola
394 Ultra Sun, Ultra Moon

Names

Japanese
マッシブーン (masshibuun)
マッシブーン
Korean
매시붕
Chinese
爆肌蚊
爆肌蚊
French
Mouscoto
German
Masskito
Spanish
Buzzwole
Italian
Buzzwole

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Buzzwole cannot breed.

Training

Base EXP
285 Search:
Effort points
  • 1 Attack
  • 2 Defense
Capture rate
45 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Buzzwole

Stats

Pctile Min IVs Max IVs
HP
107
94.2 387 418
Attack
139
95.3 346 377
Defense
139
96.7 346 377
Special Attack
53
30.7 174 205
Special Defense
53
27.2 174 205
Speed
79
61.2 226 257
Total
570
85.6

Flavor

Flavor Text

Generation 7
Sun

This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear.

Moon

A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch.

Ultra Sun

Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Ultra Moon

Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.

Generation 8
Sword, Shield

Sprites

Buzzwole Buzzwole

Miscellany

Species
Swollen Pokémon Search:
Color
Red Search:
Cry
???
Shape
Cilial Search:

Height

Trainer dude

Buzzwole
24

7'10.5"
2.4 m

Weight

Trainer dudette

Buzzwole
3336

735.5 lb
333.6 kg

Locations

Moves

Bug and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Buzzwole's higher Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Harden Normal status 30

Raises the user's Defense by one stage.

5 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

10 Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

7 Comet Punch Normal physical 15 18 85%

Hits 2-5 times in one turn.

13 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

19 15 Vital Throw Fighting physical 10 70 -1

Never misses.

20 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

23 25 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

30 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

29 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

31 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

37 35 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

43 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

47 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

53 40 Lunge Bug physical 15 80 100%

Lowers the target's Attack by one stage after inflicting damage.

45 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

59 50 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

55 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

60 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

67 65 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

73 70 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Fell Stinger Bug physical 25 50 100%

Raises the user's Attack by two stages if it KOs the target.

Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Sword, Shield Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Ultra Sun, Ultra Moon Sword, Shield Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Ultra Sun, Ultra Moon Sword, Shield Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Ultra Sun, Ultra Moon Sword, Shield Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Ultra Sun, Ultra Moon Sword, Shield Dual Wingbeat Flying physical 10 40 90%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Ultra Sun, Ultra Moon Sword, Shield Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Ultra Sun, Ultra Moon Sword, Shield Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Ultra Sun, Ultra Moon Sword, Shield Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

19 Roost Flying status 10

Heals the user by half its max HP.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

47 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

56 59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

75 Low Sweep Fighting physical 20 65 100%

Lowers the target's Speed by one stage.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

94 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R18 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R48 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R93 Darkest Lariat Dark physical 10 85 100%

Ignores the target's stat modifiers.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

External Links