Essentials

Arctozolt

Fossil Pokémon

Arctozolt

Electric Ice

Abilities

Volt Absorb

Absorbs Electric moves, healing for 1/4 max HP.

Static

Has a 30% chance of paralyzing attacking Pokémon on contact.

Hidden Ability

Slush Rush

During Hail, this Pokémon has double Speed.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
881
Galar
375 Sword, Shield

Names

Japanese
パッチルドン (pacchirudon)
パッチルドン
Korean
파치르돈
Chinese
雷鳥海獸
雷鸟海兽
French
Galvagla
German
Lecryodon
Spanish
Arctozolt
Italian
Arctozolt

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

Arctozolt cannot breed.

Training

Base EXP
177 Search:
Effort points
  • 2 Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Arctozolt

Stats

Pctile Min IVs Max IVs
HP
90
81.3 353 384
Attack
100
74.8 268 299
Defense
90
73.0 248 279
Special Attack
90
71.3 248 279
Special Defense
80
63.8 228 259
Speed
55
34.9 178 209
Total
505
72.5

Flavor

Flavor Text

Generation 8
Sword

The shaking of its freezing upper half is what generates its electricity. It has a hard time walking around.

Shield

This Pokémon lived on prehistoric seashores and was able to preserve food with the ice on its body. It went extinct because it moved so slowly.

Sprites

Arctozolt Arctozolt

Miscellany

Species
Fossil Pokémon Search:
Color
Blue Search:
Cry
???
Shape
???

Height

Trainer dude

Arctozolt
23

7'6.6"
2.3 m

Weight

Trainer dudette

Arctozolt
1500

330.7 lb
150.0 kg

Locations

Moves

Electric and Ice moves get STAB, and have their type highlighted in green.

Physical moves better suit Arctozolt's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

7 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

14 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

21 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

28 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

35 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

42 Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

49 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

56 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

63 Bolt Beak Electric physical 10 85 100%

XXX new effect for bolt-beak

70 Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

77 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Sword, Shield Rising Voltage Electric special 20 70 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

51 Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

54 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

64 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R80 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

External Links