Essentials
Abilities
- Sweet Veil
Prevents friendly Pokémon from sleeping.
Hidden Ability
- Unburden
Doubles Speed upon using or losing a held item.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 685
- Central Kalos
- 132
- Galar
- 211
Names
- Japanese
- ペロリーム (peroriimu)
- ペロリーム
- Korean
- 나루림
- Chinese
- 胖甜妮
- 胖甜妮
- French
- Cupcanaille
- German
- Sabbaione
- Spanish
- Slurpuff
- Italian
- Slurpuff
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Swirlix | Slurpuff Trade, while holding a Whipped Dream |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 75.7 | 337 | 368 | |
Attack | 53.0 | 228 | 259 | |
Defense | 69.8 | 240 | 271 | |
Special Attack | 67.7 | 238 | 269 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 56.5 | 212 | 243 | |
Total | 58.2 |
Flavor
Flavor Text
-
By taking in a person’s scent, it can sniff out their mental and physical condition. It’s hoped that this skill will have many medical applications.
Slurpuff’s fur contains a lot of air, making it soft to the touch and lighter than it looks.
Sprites
Height
2'7.5"
0.8 m
Weight
11.0 lb
5.0 kg
Locations
Moves
Fairy moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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— | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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5 | 5 | — | — | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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8 | 8 | — | — | — | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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5 | 5 | — | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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9 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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12 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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8 | 8 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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10 | 10 | 10 | 10 | 15 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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13 | 13 | 13 | 13 | 18 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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21 | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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17 | 17 | 17 | 17 | 24 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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27 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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33 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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36 | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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21 | 21 | 21 | 21 | 39 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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42 | Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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26 | 26 | 26 | 26 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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31 | 31 | 31 | 31 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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36 | 36 | 36 | 36 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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41 | 41 | 41 | 41 | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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45 | 45 | 45 | 45 | Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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49 | 49 | 49 | 49 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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58 | 58 | 58 | 58 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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67 | 67 | 67 | 67 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Swirlix but not Slurpuff | ||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Copycat | 20 | — | — | Uses the target's last used move. |
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Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Misty Explosion | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | 94 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R14 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |