Essentials
Abilities
- Chlorophyll
Doubles Speed during strong sunlight.
- Leaf Guard
Protects against major status ailments during strong sunlight.
Hidden Ability
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 188
- Original Johto
- 68
- Updated Johto
- 68
- Central Kalos
- 136
Names
- Japanese
- ポポッコ (popokko)
- ポポッコ
- Official roomaji
- Popocco
- Korean
- 두코
- Chinese
- 毽子花
- 毽子花
- French
- Floravol
- German
- Hubelupf
- Spanish
- Skiploom
- Italian
- Skiploom
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Hoppip | Skiploom Level up, starting at level 18 | Jumpluff Level up, starting at level 27 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 29.4 | 283 | 314 | |
Attack | 12.0 | 158 | 189 | |
Defense | 22.5 | 168 | 199 | |
Special Attack | 20.8 | 158 | 189 | |
Special Defense | 44.5 | 198 | 229 | |
Speed | 63.1 | 228 | 259 | |
Total | 27.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/16
Flavor
Flavor Text
Sprites
Height
1'11.6"
0.6 m
Weight
2.2 lb
1.0 kg
Locations
- Gold
- Silver
- Crystal
- Diamond
- Pearl
- HeartGold
- SoulSilver
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Grass and Flying moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | — | Splash | 40 | — | — | Does nothing. |
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— | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | — | — | — | — | — | — | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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— | — | — | — | — | — | — | — | — | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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5 | 5 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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4 | 4 | 4 | 4 | 4 | 4 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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5 | 5 | 5 | 7 | 7 | 6 | 6 | 6 | 6 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 8 | 8 | 8 | 8 | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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10 | 10 | 10 | 10 | Fairy Wind | 30 | 40 | 100% | Inflicts regular damage with no additional effect. |
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13 | 13 | 13 | 12 | 12 | 12 | 12 | 12 | 12 | Poison Powder | 35 | — | 75% | Poisons the target. |
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15 | 15 | 15 | 14 | 14 | 14 | 14 | 14 | 14 | Stun Spore | 30 | — | 75% | Paralyzes the target. |
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17 | 17 | 17 | 16 | 16 | 16 | 16 | 16 | 16 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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20 | 20 | 20 | 20 | 20 | 20 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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22 | 22 | 22 | 24 | 24 | 24 | 24 | 24 | 24 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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28 | 28 | 28 | 28 | 28 | 28 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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32 | 32 | 32 | 32 | 32 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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36 | 36 | 36 | 36 | 36 | Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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29 | 29 | 29 | 32 | 40 | 40 | 40 | 40 | 40 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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36 | 36 | 36 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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36 | 44 | 44 | 44 | 44 | 44 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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40 | 48 | 48 | 48 | 48 | 48 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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44 | 52 | 52 | 52 | 52 | 52 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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48 | 56 | 56 | 56 | 56 | 56 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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52 | 60 | 60 | 60 | 60 | 60 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Egg, learned by Hoppip but not Skiploom | ||||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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62 | 62 | 62 | 62 | 62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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62 | Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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H5 | H5 | H5 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |