Essentials

Tapu Fini

Land Spirit Pokémon

Tapu Fini

Water Fairy

Abilities

Misty Surge

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

Hidden Ability

Telepathy

Protects against friendly Pokémon's damaging moves.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 0
  • Electric 2
  • Fairy 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 7
National
788
Original Alola
288 Sun, Moon
Updated Alola
386 Ultra Sun, Ultra Moon

Names

Japanese
カプ・レヒレ (kapu・rehire)
カプ・レヒレ
Korean
카푸느지느
Chinese
卡璞・鰭鰭
卡璞・鳍鳍
French
Tokopisco
German
Kapu-Kime
Spanish
Tapu Fini
Italian
Tapu Fini

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Tapu Fini cannot breed.

Training

Base EXP
285 Search:
Effort points
  • 3 Special Defense
Capture rate
3 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Tapu Fini

Stats

Pctile Min IVs Max IVs
HP
70
56.0 313 344
Attack
75
47.7 218 249
Defense
115
89.9 298 329
Special Attack
95
75.5 258 289
Special Defense
130
96.7 328 359
Speed
85
68.0 238 269
Total
570
85.6

Flavor

Flavor Text

Generation 7
Sun

The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy.

Moon

The guardian deity of Poni, it can control water. People say it can create pure water that will wash away any uncleanness.

Ultra Sun

This guardian deity of Poni Island manipulates water. Because it lives deep within a thick fog, it came to be both feared and revered.

Ultra Moon

Although it’s called a guardian deity, terrible calamities sometimes befall those who recklessly approach Tapu Fini.

Generation 8
Sword, Shield

Sprites

Tapu Fini Tapu Fini

Miscellany

Species
Land Spirit Pokémon Search:
Color
Purple Search:
Cry
???
Shape
Brachial Search:

Height

Trainer dude

Tapu Fini
13

4'3.2"
1.3 m

Weight

Trainer dudette

Tapu Fini
212

46.7 lb
21.2 kg

Locations

Moves

Water and Fairy moves get STAB, and have their type highlighted in green.

Special moves better suit Tapu Fini's higher Special Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Withdraw Water status 40

Raises the user's Defense by one stage.

Disarming Voice Fairy special 15 40

Never misses.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

8 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

14 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

20 Soak Water status 20 100%

Changes the target's type to Water.

26 Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

5 Withdraw Water status 40

Raises the user's Defense by one stage.

10 Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

10 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

15 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

20 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

32 25 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

38 30 Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

43 Nature’s Madness Fairy special 10 * 90%

Inflicts damage equal to half the target's HP.

35 Heal Pulse Psychic status 10

Heals the target for half its max HP.

40 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

48 45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

53 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

50 Mean Look Normal status 5

Prevents the target from leaving battle.

55 Nature’s Madness Fairy special 10 * 90%

Inflicts damage equal to half the target's HP.

60 Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

58 65 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

70 Soak Water status 20 100%

Changes the target's type to Water.

75 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Heal Pulse Psychic status 10

Heals the target for half its max HP.

Mean Look Normal status 5

Prevents the target from leaving battle.

Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Ultra Sun, Ultra Moon Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Ultra Sun, Ultra Moon Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Ultra Sun, Ultra Moon Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Knock Off Dark physical 20 65 100%

Target drops its held item.

Ultra Sun, Ultra Moon Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Ultra Sun, Ultra Moon Magic Room Psychic status 10

Negates held items for five turns.

Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Ultra Sun, Ultra Moon Trick Psychic status 10 100%

User and target swap items.

Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Ultra Sun, Ultra Moon Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

56 59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

67 Smart Strike Steel physical 10 70

Never misses.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

98 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

99 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

61 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

72 Magic Room Psychic status 10

Negates held items for five turns.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

87 Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

89 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

96 Smart Strike Steel physical 10 70

Never misses.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R38 Trick Psychic status 10 100%

User and target swap items.

R45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

External Links