Essentials
Abilities
- Misty Surge
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Hidden Ability
- Telepathy
Protects against friendly Pokémon's damaging moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 788
- Original Alola
- 288
- Updated Alola
- 386
Names
- Japanese
- カプ・レヒレ (kapu・rehire)
- カプ・レヒレ
- Korean
- 카푸느지느
- Chinese
- 卡璞・鰭鰭
- 卡璞・鳍鳍
- French
- Tokopisco
- German
- Kapu-Kime
- Spanish
- Tapu Fini
- Italian
- Tapu Fini
Breeding
Compatibility
Tapu Fini cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Tapu Fini |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.0 | 313 | 344 | |
Attack | 47.7 | 218 | 249 | |
Defense | 89.9 | 298 | 329 | |
Special Attack | 75.5 | 258 | 289 | |
Special Defense | 96.7 | 328 | 359 | |
Speed | 68.0 | 238 | 269 | |
Total | 85.6 |
Flavor
Flavor Text
-
The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy.
The guardian deity of Poni, it can control water. People say it can create pure water that will wash away any uncleanness.
This guardian deity of Poni Island manipulates water. Because it lives deep within a thick fog, it came to be both feared and revered.
Although it’s called a guardian deity, terrible calamities sometimes befall those who recklessly approach Tapu Fini.
-
Sprites
Height
4'3.2"
1.3 m
Weight
46.7 lb
21.2 kg
Locations
Moves
Water and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Tapu Fini's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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— | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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— | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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— | Disarming Voice | 15 | 40 | — | Never misses. |
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— | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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8 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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14 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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20 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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26 | Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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5 | Withdraw | 40 | — | — | Raises the user's Defense by one stage. |
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10 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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10 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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15 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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20 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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32 | 25 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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38 | 30 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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43 | Nature’s Madness | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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35 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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40 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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48 | 45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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53 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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50 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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55 | Nature’s Madness | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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60 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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58 | 65 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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70 | Soak | 20 | — | 100% | Changes the target's type to Water. |
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75 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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• | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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• | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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• | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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67 | Smart Strike | 10 | 70 | — | Never misses. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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72 | Magic Room | 10 | — | — | Negates held items for five turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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89 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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96 | Smart Strike | 10 | 70 | — | Never misses. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |