Essentials
Abilities
- Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Hidden Ability
- Inner Focus
Prevents flinching.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 245
- Original Johto
- 240
- Updated Johto
- 245
Names
- Japanese
- スイクン (suikun)
- スイクン
- Official roomaji
- Suikun
- Korean
- 스이쿤
- Chinese
- 水君
- 水君
- French
- Suicune
- German
- Suicune
- Spanish
- Suicune
- Italian
- Suicune
Breeding
Compatibility
Suicune cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Suicune |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 89.8 | 373 | 404 | |
Attack | 47.7 | 218 | 249 | |
Defense | 89.9 | 298 | 329 | |
Special Attack | 71.3 | 248 | 279 | |
Special Defense | 92.9 | 298 | 329 | |
Speed | 68.0 | 238 | 269 | |
Total | 87.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/18/21
Flavor
Flavor Text
Sprites
Height
6'6.7"
2.0 m
Weight
412.3 lb
187.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 90
- Rate
- 3
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Suicune's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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— | — | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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— | — | — | — | — | — | — | — | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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11 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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— | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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6 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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12 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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18 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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11 | 11 | 8 | 8 | 8 | 8 | 8 | 8 | — | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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21 | 24 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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30 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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36 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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42 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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48 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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54 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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21 | 21 | 15 | 15 | 15 | 15 | 15 | 15 | — | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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8 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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15 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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31 | 31 | 31 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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41 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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41 | 41 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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51 | 51 | 51 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Mist | 30 | — | — | Protects the user's stats from being changed by enemy moves. |
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61 | 61 | 61 | 43 | 43 | 43 | 43 | 43 | 43 | 43 | 60 | Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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66 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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50 | 50 | 50 | 50 | 50 | 50 | 50 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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64 | 64 | 64 | 64 | 64 | 64 | 64 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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71 | 71 | 71 | 71 | 71 | 71 | 71 | 71 | 71 | 71 | 72 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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81 | 78 | 78 | 78 | 78 | 78 | 78 | 78 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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85 | 85 | 85 | 85 | 85 | 85 | 78 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||||
• | Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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• | • | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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• | • | Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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02 | 02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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09 | 09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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13 | 13 | 24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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39 | 39 | 40 | Swift | 20 | 60 | — | Never misses. |
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43 | 43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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60 | 60 | 60 | 60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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55 | 55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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64 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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72 | 72 | 72 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | 95 | 85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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H5 | H5 | H5 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R98 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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H6 | H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H6 | H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H7 | H7 | H7 | H7 | H7 | H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |