Essentials

Mime Jr.

Mime Pokémon

Mime Jr.

Psychic Fairy

Abilities

Soundproof

Protects against sound-based moves.

Filter

Decreases damage taken from super-effective moves by 1/4.

Hidden Ability

Technician

Strengthens moves of 60 base power or less to 1.5× their power.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 0
  • Electric 1
  • Fairy 1
  • Fighting ¼
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 2
  • Psychic ½
  • Rock 1
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
439
Original Sinnoh
94 Diamond, Pearl
Extended Sinnoh
94 Platinum
Coastal Kalos
113 X, Y
Updated Alola
59 Ultra Sun, Ultra Moon
Galar
364 Sword, Shield
Crown Tundra
10 Sword, Shield

Names

Japanese
マネネ (manene)
マネネ
Official roomaji
Manene
Korean
흉내내
Chinese
魔尼尼
魔尼尼
French
Mime Jr.
German
Pantimimi
Spanish
Mime Jr.
Italian
Mime Jr.

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Undiscovered
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Mime Jr. cannot breed.

Training

Base EXP
62 Search:
Effort points
  • 1 Special Defense
Capture rate
145 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Leppa Berry Leppa Berry
Black, White 5% Leppa Berry Leppa Berry
Black 2, White 2 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mime Jr. Either parent must hold Odd Incense Mr. Mime Level up, knowing Mimic

Stats

Pctile Min IVs Max IVs
HP
20
0.5 213 244
Attack
25
2.1 118 149
Defense
45
16.2 158 189
Special Attack
70
54.1 208 239
Special Defense
90
75.1 248 279
Speed
60
41.2 188 219
Total
310
18.4

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★✯✯☆
Power
★☆
Skill
★✯✯☆☆
Stamina
★☆☆
Jump
★★✯
Total
7/12/18

Flavor

Flavor Text

Generation 7
Ultra Sun

It does its absolute best to mimic the movements and expressions of its opponents, but it’s still not very good at it.

Ultra Moon

When this gifted mimic surprises an opponent, Mime Jr. feels so happy that it ends up forgetting it was imitating something.

Generation 8
Sword

It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.

Shield

It looks for a Mr. Rime that’s a good dancer and carefully copies the Mr. Rime’s steps like an apprentice.

Sprites

Mime Jr. Mime Jr.

Miscellany

Species
Mime Pokémon Search:
Color
Pink Search:
Cry
Footprint
Mime Jr.
Shape
Anthropomorphic Search:

Height

Trainer dude

Mime Jr.
6

1'11.6"
0.6 m

Weight

Trainer dudette

Mime Jr.
130

28.7 lb
13.0 kg

Locations

Diamond Diamond

Pal Park

Area
Field
Score
90
Rate
3

Moves

Psychic and Fairy moves get STAB, and have their type highlighted in green.

Special moves better suit Mime Jr.'s higher Special Attack, and have their class highlighted in green.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Copycat Normal status 20

Uses the target's last used move.

4 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Barrier Psychic status 20

Raises the user's Defense by two stages.

Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

4 4 4 4 4 4 4 4 Copycat Normal status 20

Uses the target's last used move.

8 8 8 8 8 8 8 8 Meditate Psychic status 40

Raises the user's Attack by one stage.

11 11 11 8 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

12 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

16 Role Play Psychic status 10

Copies the target's ability.

20 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

24 Recycle Normal status 10

User recovers the item it last used up.

15 15 15 11 11 11 11 11 Double Slap Normal physical 10 15 85%

Hits 2-5 times in one turn.

18 18 18 15 15 15 15 15 Mimic Normal status 10

Copies the target's last used move.

18 18 18 18 18 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

22 22 22 22 22 22 22 22 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

22 22 22 22 22 22 22 22 Reflect Psychic status 20

Reduces damage from physical attacks by half.

25 25 25 25 25 25 25 25 28 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

32 Mimic Normal status 10

Copies the target's last used move.

36 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

36 Reflect Psychic status 20

Reduces damage from physical attacks by half.

36 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

40 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

44 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

29 29 29 29 29 29 29 29 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32 32 32 32 32 32 32 32 Recycle Normal status 10

User recovers the item it last used up.

36 36 36 36 36 36 36 36 Trick Psychic status 10 100%

User and target swap items.

39 39 39 39 39 39 39 39 48 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

52 Teeter Dance Normal status 20 100%

Confuses the target.

43 43 43 43 43 43 43 43 Role Play Psychic status 10

Copies the target's ability.

46 46 46 46 46 46 46 46 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

50 50 50 50 50 50 50 50 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • • • Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

• • • • • • • • • Confuse Ray Ghost status 10 100%

Confuses the target.

• • • • • • • • • Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• • • • • • • • Future Sight Psychic special 10 120 100%

Hits the target two turns later.

• • • • • • • • Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

• • • • • • • • • Hypnosis Psychic status 20 60%

Puts the target to sleep.

• • • • • • Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • • • • Magic Room Psychic status 10

Negates held items for five turns.

• • • • • • • • Mimic Normal status 10

Copies the target's last used move.

• • • • • • • Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

• • • • • • • Power Split Psychic status 10

Averages Attack and Special Attack with the target.

• • Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

• Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

• • • • • • • • Teeter Dance Normal status 20 100%

Confuses the target.

• Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

• • • • • • • • Trick Psychic status 10 100%

User and target swap items.

• • • • • • • • Wake-Up Slap Fighting physical 10 70 100%

If the target is asleep, has double power and wakes it up.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Covet Normal physical 25 60 100%

Takes the target's item.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magic Room Psychic status 10

Negates held items for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Recycle Normal status 10

User recovers the item it last used up.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Role Play Psychic status 10

Copies the target's ability.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Skill Swap Psychic status 10

User and target swap abilities.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Trick Psychic status 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

03 03 03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

04 04 04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

16 16 16 16 16 16 16 16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 31 31 31 31 31 31 43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 Shock Wave Electric special 20 60

Never misses.

41 41 41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

48 48 Skill Swap Psychic status 10

User and target swap abilities.

49 49 Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

56 56 56 56 56 56 56 56 59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 57 57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

60 60 63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

72 Magic Room Psychic status 10

Negates held items for five turns.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

89 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

91 Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

67 67 Recycle Normal status 10

User recovers the item it last used up.

70 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

73 73 73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

83 83 83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R34 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R38 Trick Psychic status 10 100%

User and target swap items.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

92 92 92 92 92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links