Essentials
Abilities
- Shadow Shield
When this Pokémon has full HP, regular damage from moves is halved.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 792
- Original Alola
- 292
- Updated Alola
- 390
Names
- Japanese
- ルナアーラ (runaaara)
- ルナアーラ
- Korean
- 루나아라
- Chinese
- 露奈雅拉
- 露奈雅拉
- French
- Lunala
- German
- Lunala
- Spanish
- Lunala
- Italian
- Lunala
Breeding
Compatibility
Lunala cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Cosmog | Cosmoem Level up, starting at level 43 | Solgaleo Level up, starting at level 53 | |
Lunala Level up, starting at level 53 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 98.4 | 447 | 478 | |
Attack | 83.9 | 294 | 325 | |
Defense | 70.5 | 246 | 277 | |
Special Attack | 95.9 | 342 | 373 | |
Special Defense | 89.7 | 282 | 313 | |
Speed | 81.2 | 262 | 293 | |
Total | 97.2 |
Flavor
Flavor Text
-
It is said to be a female evolution of Cosmog. When its third eye activates, away it flies to another world.
Said to live in another world, this Pokémon devours light, drawing the moonless dark veil of night over the brightness of day.
Records of it exist in writings from long, long ago, where it was known by the name “the beast that calls the moon.”
It sometimes summons unknown powers and life-forms here to this world from holes that lead to other worlds.
-
Known as the Beast That Calls the Moon, this Pokémon lives by taking in any and all light and converting it into its own energy.
It steals the light from its surroundings and then becomes the full moon, showering its own light across the night sky.
Sprites
Height
13'1.5"
4.0 m
Weight
264.6 lb
120.0 kg
Locations
Moves
Psychic and Ghost moves get STAB, and have their type highlighted in green.
Special moves better suit Lunala's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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— | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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— | — | Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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— | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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— | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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7 | 7 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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13 | 14 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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19 | 21 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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23 | 28 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 35 | Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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37 | 42 | Night Daze | 10 | 85 | 95% | Has a 40% chance to lower the target's accuracy by one stage. |
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43 | 49 | Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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47 | 56 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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59 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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61 | 63 | Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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70 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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67 | 77 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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73 | 84 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Level up, learned by Cosmog but not Lunala | |||||||||
— | — | Splash | 40 | — | — | Does nothing. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | |||||||||
* | * | Moongeist Beam | 5 | 100 | 100% | Cannot be disrupted by abilities. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | • | Moongeist Beam | 5 | 100 | 100% | Cannot be disrupted by abilities. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Meteor Beam | 10 | 120 | 90% | Inflicts regular damage with no additional effect. |
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Poltergeist | 5 | 110 | 90% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
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61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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62 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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69 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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72 | Magic Room | 10 | — | — | Negates held items for five turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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86 | Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R44 | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |