Essentials

Carbink

Jewel Pokémon

Carbink

Rock Fairy

Abilities

Clear Body

Prevents stats from being lowered by other Pokémon.

Hidden Ability

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 0
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice 1
  • Normal ½
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 4
  • Water 2

Pokédex Numbers

Introduced in
Generation 6
National
703
Coastal Kalos
124 X, Y
Original Alola
101 Sun, Moon
Updated Alola
123 Ultra Sun, Ultra Moon
Crown Tundra
128 Sword, Shield

Names

Japanese
メレシー (mereshii)
メレシー
Korean
멜리시
Chinese
小碎鑽
小碎钻
French
Strassie
German
Rocara
Spanish
Carbink
Italian
Carbink

Breeding

Gender
genderless Search:
Egg groups
  • Fairy
  • Mineral
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
100 Search:
Effort points
  • 1 Defense
  • 1 Special Defense
Capture rate
60 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Carbink

Stats

Pctile Min IVs Max IVs
HP
50
22.4 273 304
Attack
50
16.8 168 199
Defense
150
98.2 368 399
Special Attack
50
26.9 168 199
Special Defense
150
99.0 368 399
Speed
50
30.0 168 199
Total
500
69.9

Flavor

Flavor Text

Generation 7
Sun

Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.

Moon

Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people.

Ultra Sun

Some say that deep beneath the surface of the world, a pack of Carbink live with their queen in a kingdom of jewels.

Ultra Moon

To keep the jewels on their bodies free of tarnish, packs of Carbink use their soft manes to polish one another’s jewels.

Generation 8
Sword

When beset by attackers, Carbink wipes them all out by firing high-energy beams from the gems embedded in its body.

Shield

It’s said that somewhere in the world, there’s a mineral vein housing a large pack of slumbering Carbink. It’s also said that this pack has a queen.

Sprites

Carbink Carbink

Miscellany

Species
Jewel Pokémon Search:
Color
Gray Search:
Cry
Shape
Pomaceous Search:

Height

Trainer dude

Carbink
3

0'11.8"
0.3 m

Weight

Trainer dudette

Carbink
57

12.6 lb
5.7 kg

Locations

X X
Y Y

Moves

Rock and Fairy moves get STAB, and have their type highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Harden Normal status 30

Raises the user's Defense by one stage.

5 Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

5 5 5 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

8 8 8 Sharpen Normal status 30

Raises the user's Attack by one stage.

12 12 12 10 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

18 18 18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

21 21 21 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

27 27 27 Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

15 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

31 31 31 20 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

35 35 35 Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

25 Rock Polish Rock status 20

Raises the user's Speed by two stages.

30 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

35 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

40 40 40 40 Skill Swap Psychic status 10

User and target swap abilities.

46 46 46 45 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

50 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

49 49 49 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

50 50 50 55 Moonblast Fairy special 15 95 100%

Has a 30% chance to lower the target's Special Attack by one stage.

60 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

60 60 60 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

70 70 70 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield After You Normal status 15

Makes the target act next this turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Covet Normal physical 25 60 100%

Takes the target's item.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Misty Explosion Fairy special 5 100 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Skill Swap Psychic status 10

User and target swap abilities.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Terrain Pulse Normal special 10 50 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

16 16 16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

49 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

61 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

64 64 64 Explosion Normal physical 5 250 100%

User faints.

69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R63 Power Gem Rock special 20 80 100%

Inflicts regular damage with no additional effect.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

96 96 96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

99 99 99 R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links