Essentials
Abilities
- Clear Body
Prevents stats from being lowered by other Pokémon.
Hidden Ability
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 703
- Coastal Kalos
- 124
- Original Alola
- 101
- Updated Alola
- 123
- Crown Tundra
- 128
Names
- Japanese
- メレシー (mereshii)
- メレシー
- Korean
- 멜리시
- Chinese
- 小碎鑽
- 小碎钻
- French
- Strassie
- German
- Rocara
- Spanish
- Carbink
- Italian
- Carbink
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Carbink |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.4 | 273 | 304 | |
Attack | 16.8 | 168 | 199 | |
Defense | 98.2 | 368 | 399 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 99.0 | 368 | 399 | |
Speed | 30.0 | 168 | 199 | |
Total | 69.9 |
Flavor
Flavor Text
-
Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.
Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people.
Some say that deep beneath the surface of the world, a pack of Carbink live with their queen in a kingdom of jewels.
To keep the jewels on their bodies free of tarnish, packs of Carbink use their soft manes to polish one another’s jewels.
-
When beset by attackers, Carbink wipes them all out by firing high-energy beams from the gems embedded in its body.
It’s said that somewhere in the world, there’s a mineral vein housing a large pack of slumbering Carbink. It’s also said that this pack has a queen.
Sprites
Height
0'11.8"
0.3 m
Weight
12.6 lb
5.7 kg
Locations
- X
- Y
Moves
Rock and Fairy moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||
— | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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5 | Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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5 | 5 | 5 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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8 | 8 | 8 | Sharpen | 30 | — | — | Raises the user's Attack by one stage. |
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12 | 12 | 12 | 10 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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18 | 18 | 18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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21 | 21 | 21 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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27 | 27 | 27 | Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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15 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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31 | 31 | 31 | 20 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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35 | 35 | 35 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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25 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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30 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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35 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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40 | 40 | 40 | 40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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46 | 46 | 46 | 45 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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50 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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49 | 49 | 49 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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50 | 50 | 50 | 55 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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60 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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60 | 60 | 60 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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70 | 70 | 70 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | |||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Meteor Beam | 10 | 120 | 90% | Inflicts regular damage with no additional effect. |
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Misty Explosion | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Terrain Pulse | 10 | 50 | 100% | Inflicts regular damage with no additional effect. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||
04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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49 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R63 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | 99 | 99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R99 | Body Press | 10 | 80 | 100% | XXX new effect for body-press |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |