Essentials

Bronzor

Bronze Pokémon

Bronzor

Steel Psychic

Abilities

Levitate

Evades Ground moves.

Heatproof

Halves damage from Fire moves and burns.

Hidden Ability

Heavy Metal

Doubles the Pokémon's weight.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 2
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ¼
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
436
Original Sinnoh
88 Diamond, Pearl
Extended Sinnoh
88 Platinum
Updated Unova
250 Black 2, White 2
Galar
118 Sword, Shield
Crown Tundra
87 Sword, Shield

Names

Japanese
ドーミラー (doomiraa)
ドーミラー
Official roomaji
Domirror
Korean
동미러
Chinese
銅鏡怪
铜镜怪
French
Archéomire
German
Bronzel
Spanish
Bronzor
Italian
Bronzor

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 Defense
Capture rate
255 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 4 5% Metal Coat Metal Coat
Generation 5 5% Metal Coat Metal Coat
Generation 6 5% Metal Coat Metal Coat
Sun, Moon, Ultra Sun, Ultra Moon 5% Metal Coat Metal Coat
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bronzor Bronzong Level up, starting at level 33

Stats

Pctile Min IVs Max IVs
HP
57
31.7 287 318
Attack
24
1.7 116 147
Defense
86
69.8 240 271
Special Attack
24
1.9 116 147
Special Defense
86
71.7 240 271
Speed
23
3.9 114 145
Total
300
13.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆☆
Skill
★
Stamina
★★★✯☆
Jump
★★✯☆
Total
8/12/17

Flavor

Flavor Text

Generation 8
Sword

It appears in ancient ruins. The pattern on its body doesn’t come from any culture in the Galar region, so it remains shrouded in mystery.

Shield

Polishing Bronzor to a shine makes its surface reflect the truth, according to common lore. Be that as it may, Bronzor hates being polished.

Sprites

Bronzor Bronzor

Miscellany

Species
Bronze Pokémon Search:
Color
Green Search:
Cry
Footprint
Bronzor
Shape
Pomaceous Search:

Height

Trainer dude

Bronzor
5

1'7.7"
0.5 m

Weight

Trainer dudette

Bronzor
605

133.4 lb
60.5 kg

Locations

Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black 2 Black 2
White 2 White 2

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Steel and Psychic moves get STAB, and have their type highlighted in green.

Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

7 7 5 5 5 5 Hypnosis Psychic status 20 60%

Puts the target to sleep.

12 12 9 9 9 9 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

14 14 11 11 11 11 4 Confuse Ray Ghost status 10 100%

Confuses the target.

19 19 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

15 15 15 15 Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

26 26 19 19 19 19 Iron Defense Steel status 15

Raises the user's Defense by two stages.

21 21 21 21 Feint Attack Dark physical 20 60

Never misses.

8 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

12 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

16 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

20 Hypnosis Psychic status 20 60%

Puts the target to sleep.

30 30 25 25 25 25 24 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

29 29 29 29 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

31 31 31 31 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

28 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

35 35 35 35 35 35 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

39 39 39 39 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

41 41 41 41 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

45 45 45 45 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

37 37 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

41 41 Feint Attack Dark physical 20 60

Never misses.

49 49 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

52 52 Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

54 49 49 49 49 32 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

36 Iron Defense Steel status 15

Raises the user's Defense by two stages.

40 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

44 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Expanding Force Psychic special 10 80 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Recycle Normal status 10

User recovers the item it last used up.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Skill Swap Psychic status 10

User and target swap abilities.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Steel Roller Steel physical 5 130 100%

Inflicts regular damage with no additional effect.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Trick Psychic status 10 100%

User and target swap items.

Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

03 03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

16 16 16 16 16 16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

60 Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

61 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

62 Speed Swap Psychic status 10

Exchanges the user's Speed with the target's.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

77 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

48 Skill Swap Psychic status 10

User and target swap abilities.

57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

67 Recycle Normal status 10

User recovers the item it last used up.

69 69 69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

74 74 74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 78 78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

85 85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86 86 86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R34 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

R38 Trick Psychic status 10 100%

User and target swap items.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

91 91 91 91 91 91 R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R79 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

92 92 92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links