Essentials
Pokédex Numbers
- Introduced in
- National
- 436
- Original Sinnoh
- 88
- Extended Sinnoh
- 88
- Updated Unova
- 250
- Galar
- 118
- Crown Tundra
- 87
Names
- Japanese
- ドーミラー (doomiraa)
- ドーミラー
- Official roomaji
- Domirror
- Korean
- 동미러
- Chinese
- 銅鏡怪
- 铜镜怪
- French
- Archéomire
- German
- Bronzel
- Spanish
- Bronzor
- Italian
- Bronzor
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Bronzor | Bronzong Level up, starting at level 33 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 31.7 | 287 | 318 | |
Attack | 1.7 | 116 | 147 | |
Defense | 69.8 | 240 | 271 | |
Special Attack | 1.9 | 116 | 147 | |
Special Defense | 71.7 | 240 | 271 | |
Speed | 3.9 | 114 | 145 | |
Total | 13.6 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/12/17
Flavor
Flavor Text
-
It appears in ancient ruins. The pattern on its body doesn’t come from any culture in the Galar region, so it remains shrouded in mystery.
Polishing Bronzor to a shine makes its surface reflect the truth, according to common lore. Be that as it may, Bronzor hates being polished.
Sprites
Height
1'7.7"
0.5 m
Weight
133.4 lb
60.5 kg
Locations
- Diamond
- Pearl
- Platinum
- HeartGold
-
- Cerulean Cave, 1F
- Cerulean Cave, 2F
- Cerulean Cave, B1F
- Dark Cave, Blackthorn City entrance
- Dark Cave, Violet City entrance
- Diglett's Cave
- Ice Path, 1F
- Ice Path, B1F
- Ice Path, B2F
- Ice Path, B3F
- Mt. Moon, 1F
- Mt. Moon, 2F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 1F top
- Mt. Silver, 2F
- Mt. Silver, 3F
- Mt. Silver, 4F
- Mt. Silver, mountainside
- Mt. Silver, top
- Rock Tunnel, 1F
- Rock Tunnel, B1F
- Route 47, inside cave
- Seafoam Islands, 1F
- Seafoam Islands, B1F
- Seafoam Islands, B2F
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Slowpoke Well, 1F
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- Whirl Islands, 1F
- Whirl Islands, B1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- SoulSilver
-
- Cerulean Cave, 1F
- Cerulean Cave, 2F
- Cerulean Cave, B1F
- Dark Cave, Blackthorn City entrance
- Dark Cave, Violet City entrance
- Diglett's Cave
- Ice Path, 1F
- Ice Path, B1F
- Ice Path, B2F
- Ice Path, B3F
- Mt. Moon, 1F
- Mt. Moon, 2F
- Mt. Mortar, 1F
- Mt. Mortar, B1F
- Mt. Mortar, Lower Cave
- Mt. Mortar, Upper Cave
- Mt. Silver, 1F
- Mt. Silver, 1F top
- Mt. Silver, 2F
- Mt. Silver, 3F
- Mt. Silver, 4F
- Mt. Silver, mountainside
- Mt. Silver, top
- Rock Tunnel, 1F
- Rock Tunnel, B1F
- Route 47, inside cave
- Seafoam Islands, 1F
- Seafoam Islands, B1F
- Seafoam Islands, B2F
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Slowpoke Well, 1F
- Slowpoke Well, B1F
- Tohjo Falls
- Union Cave, 1F
- Union Cave, B1F
- Union Cave, B2F
- Victory Road, 1F
- Victory Road, 2F
- Victory Road, 3F
- Whirl Islands, 1F
- Whirl Islands, B1F
- Whirl Islands, B2F
- Whirl Islands, B3F
- Black 2
- White 2
Pal Park
- Area
- Mountain
- Score
- 70
- Rate
- 20
Moves
Steel and Psychic moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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7 | 7 | 5 | 5 | 5 | 5 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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12 | 12 | 9 | 9 | 9 | 9 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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14 | 14 | 11 | 11 | 11 | 11 | 4 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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19 | 19 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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15 | 15 | 15 | 15 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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26 | 26 | 19 | 19 | 19 | 19 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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21 | 21 | 21 | 21 | Feint Attack | 20 | 60 | — | Never misses. |
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8 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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12 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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16 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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20 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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30 | 30 | 25 | 25 | 25 | 25 | 24 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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29 | 29 | 29 | 29 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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31 | 31 | 31 | 31 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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28 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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35 | 35 | 35 | 35 | 35 | 35 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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39 | 39 | 39 | 39 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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41 | 41 | 41 | 41 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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45 | 45 | 45 | 45 | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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37 | 37 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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41 | 41 | Feint Attack | 20 | 60 | — | Never misses. |
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49 | 49 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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52 | 52 | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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54 | 49 | 49 | 49 | 49 | 32 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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36 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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40 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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44 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Steel Beam | 5 | 140 | 95% | XXX new effect for mind-blown |
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Steel Roller | 5 | 130 | 100% | Inflicts regular damage with no additional effect. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 16 | 16 | 16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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37 | 37 | 37 | 37 | 37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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62 | Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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69 | 69 | 69 | 69 | 69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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74 | 74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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91 | 91 | 91 | 91 | 91 | 91 | R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R79 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |