103 results

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Name Type Class PP Power Acc Pri Effect
Aerial Ace Flying physical 20 60

Never misses.

Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Arm Thrust Fighting physical 20 15 100%

Hits 2-5 times in one turn.

Aromatherapy Grass status 5

Cures the entire party of major status effects.

Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Blast Burn Fire special 5 150 90%

User foregoes its next turn to recharge.

Blaze Kick Fire physical 10 85 90%

Has an increased chance for a critical hit and a 10% chance to burn the target.

Block Normal status 5

Prevents the target from leaving battle.

Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Camouflage Normal status 20

User's type changes to match the terrain.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

Covet Normal physical 25 60 100%

Takes the target's item.

Crush Claw Normal physical 10 75 95%

Has a 50% chance to lower the target's Defense by one stage.

Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Doom Desire Steel special 5 140 100%

Hits the target two turns later.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Eruption Fire special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

Feather Dance Flying status 15 100%

Lowers the target's Attack by two stages.

Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Follow Me Normal status 20 2

Redirects the target's single-target effects to the user for this turn.

Frenzy Plant Grass special 5 150 90%

User foregoes its next turn to recharge.

Grass Whistle Grass status 15 55%

Puts the target to sleep.

Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Howl Normal status 40

Raises the user's Attack by one stage.

Hydro Cannon Water special 5 150 90%

User foregoes its next turn to recharge.

Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Knock Off Dark physical 20 65 100%

Target drops its held item.

Leaf Blade Grass physical 15 90 100%

Has an increased chance for a critical hit.

Luster Purge Psychic special 5 70 100%

Has a 50% chance to lower the target's Special Defense by one stage.

Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Magical Leaf Grass special 20 60

Never misses.

Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

Mist Ball Psychic special 5 70 100%

Has a 50% chance to lower the target's Special Attack by one stage.

Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Mud Sport Ground status 15

Halves all Electric-type damage.

Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

Odor Sleuth Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Overheat Fire special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Poison Fang Poison physical 15 50 100%

Has a 50% chance to badly poison the target.

Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Psycho Boost Psychic special 5 140 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Recycle Normal status 10

User recovers the item it last used up.

Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Role Play Psychic status 10

Copies the target's ability.

Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

Shadow Punch Ghost physical 20 60

Never misses.

Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Shock Wave Electric special 20 60

Never misses.

Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Silver Wind Bug special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Skill Swap Psychic status 10

User and target swap abilities.

Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Slack Off Normal status 10

Heals the user by half its max HP.

Smelling Salts Normal physical 10 70 100%

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Tail Glow Bug status 20

Raises the user's Special Attack by three stages.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Teeter Dance Normal status 20 100%

Confuses the target.

Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

Trick Psychic status 10 100%

User and target swap items.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Volt Tackle Electric physical 15 120 100%

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Water Sport Water status 15

Halves all Fire-type damage.

Water Spout Water special 5 150 100%

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

Will-O-Wisp Fire status 15 85%

Burns the target.

Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Yawn Normal status 10

Target sleeps at the end of the next turn.

Move Search

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Essentials

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Introduced in
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  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.