103 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Aerial Ace | 20 | 60 | — | Never misses. |
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Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Arm Thrust | 20 | 15 | 100% | Hits 2-5 times in one turn. |
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Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Blast Burn | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Blaze Kick | 10 | 85 | 90% | Has an increased chance for a critical hit and a 10% chance to burn the target. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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Camouflage | 20 | — | — | User's type changes to match the terrain. |
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Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Doom Desire | 5 | 140 | 100% | Hits the target two turns later. |
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Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Eruption | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Feather Dance | 15 | — | 100% | Lowers the target's Attack by two stages. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Follow Me | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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Frenzy Plant | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Howl | 40 | — | — | Raises the user's Attack by one stage. |
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Hydro Cannon | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Ball | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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Luster Purge | 5 | 70 | 100% | Has a 50% chance to lower the target's Special Defense by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
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Meteor Mash | 10 | 90 | 90% | Has a 20% chance to raise the user's Attack by one stage. |
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Mist Ball | 5 | 70 | 100% | Has a 50% chance to lower the target's Special Attack by one stage. |
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Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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Psycho Boost | 5 | 140 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Shadow Punch | 20 | 60 | — | Never misses. |
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Sheer Cold | 5 | * | 30% | Causes a one-hit KO. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
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Slack Off | 10 | — | — | Heals the user by half its max HP. |
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Smelling Salts | 10 | 70 | 100% | If the target is paralyzed, inflicts double damage and cures the paralysis. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Tail Glow | 20 | — | — | Raises the user's Special Attack by three stages. |
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Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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Teeter Dance | 20 | — | 100% | Confuses the target. |
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Tickle | 20 | — | 100% | Lowers the target's Attack and Defense by one stage. |
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Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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Trick | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Volt Tackle | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Water Spout | 5 | 150 | 100% | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
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Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Will-O-Wisp | 15 | — | 85% | Burns the target. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Yawn | 10 | — | — | Target sleeps at the end of the next turn. |