86 results
Name | Type | Class | PP | Power | Acc | Pri | Effect |
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Aeroblast | 5 | 100 | 95% | Has an increased chance for a critical hit. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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Bone Rush | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Conversion 2 | 30 | — | — | Changes the user's type to a random type either resistant or immune to the last move used against it. |
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Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Extreme Speed | 5 | 80 | 100% | 2 | Inflicts regular damage with no additional effect. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Lock-On | 5 | — | — | Ensures that the user's next move will hit the target. |
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Mach Punch | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Magnitude | 30 | * | 100% | Power varies randomly from 10 to 150. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Milk Drink | 10 | — | — | Heals the user by half its max HP. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Powder Snow | 25 | 40 | 100% | Has a 10% chance to freeze the target. |
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Present | 15 | * | 90% | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Sacred Fire | 5 | 100 | 95% | Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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Sketch | 1 | — | — | Permanently becomes the target's last used move. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sweet Kiss | 10 | — | 75% | Confuses the target. |
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Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Thief | 25 | 60 | 100% | Takes the target's item. |
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Triple Kick | 10 | 10 | 90% | Hits three times, increasing power by 100% with each successful hit. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Vital Throw | 10 | 70 | — | -1 | Never misses. |
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Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |