Essentials

TM15

TMs and HMs pocket

Summary

Teaches Hyper Beam to a compatible Pokémon.

Stats

Cost
1000 Pokédollars
Flags

Effect

Teaches Hyper Beam to a compatible Pokémon.

Moves

These are the moves taught by TM15 in different games.

Move Type Class PP Power Acc Pri Effect
Generation 1 Red, Blue, Yellow Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 2 Gold, Silver, Crystal Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 3 Ruby, Sapphire, Emerald, FireRed, LeafGreen Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 4 Diamond, Pearl, Platinum, HeartGold, SoulSilver Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 5 Black, White Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 3 Colosseum, XD Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 5 Black 2, White 2 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 6 X, Y, Omega Ruby, Alpha Sapphire Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 7 Sun, Moon, Ultra Sun, Ultra Moon Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Generation 7 Let’s Go, Pikachu!, Let’s Go, Eevee! Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Generation 8 Sword, Shield Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Flavor

Flavor text

Generation 3
Ruby, Sapphire, Emerald

Powerful, but needs recharging the next turn.

FireRed, LeafGreen

A severely damaging attack that makes the user rest on the next turn.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Generation 5
Black, White, Black 2, White 2

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Generation 6
X, Y

The target is attacked with a powerful beam. The user can’t move on the next turn.

Generation 7
Sun, Moon, Ultra Sun, Ultra Moon

The target is attacked with a powerful beam. The user can’t move on the next turn.

Let’s Go, Pikachu!, Let’s Go, Eevee!

The target is thrown using the power of gravity. It inflicts damage equal to the user’s level.

Generation 8
Sword, Shield

The user burrows into the ground, then attacks on the next turn.

Foreign names

Japanese
わざマシン15 (wazamashin15)
わざマシン15
Korean
기술머신15
Chinese
招式學習器15
招式学习器15
French
CT15
German
TM15
Spanish
MT15
Italian
MT15
Czech
TM15

External Links