Essentials
Abilities
- Prankster
Raises non-damaging moves' priority by one stage.
Hidden Ability
- Defiant
Raises Attack two stages upon having any stat lowered.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 642
- Original Unova
- 148
- Updated Unova
- 199
Names
- Japanese
- ボルトロス (borutorosu)
- ボルトロス
- Korean
- 볼트로스
- Chinese
- 雷電雲
- 雷电云
- French
- Fulguris
- German
- Voltolos
- Spanish
- Thundurus
- Italian
- Thundurus
Breeding
Compatibility
Incarnate Thundurus cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Thundurus |
Thundurus Forms
Forms have different stats and abilities. Thundurus switches forms when the Reveal Glass is used on it.
The Reveal Glass may be obtained by taking a Therian Landorus to Abundant Shrine. (Landorus can be obtained in Therian Forme from the Dream Radar.)
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 70.2 | 331 | 362 | |
Attack | 84.8 | 298 | 329 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 91.8 | 318 | 349 | |
Special Defense | 63.8 | 228 | 259 | |
Speed | 91.4 | 290 | 321 | |
Total | 87.8 |
Flavor
Flavor Text
Sprites
Height
4'11.1"
1.5 m
Weight
134.5 lb
61.0 kg
Locations
Moves
Electric and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Thundurus's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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— | — | — | — | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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— | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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5 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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7 | 7 | 7 | — | 10 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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13 | 13 | 13 | 7 | 15 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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19 | 19 | 19 | 13 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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25 | 25 | 25 | 19 | 20 | Shock Wave | 20 | 60 | — | Never misses. |
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31 | 31 | 31 | 25 | Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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37 | 37 | 37 | 31 | 25 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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43 | 43 | 43 | 37 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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30 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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35 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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49 | 49 | 49 | 43 | 40 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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55 | 55 | 55 | 49 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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61 | 61 | 61 | 55 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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45 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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50 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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55 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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60 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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67 | 67 | 67 | 61 | 65 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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73 | 73 | 73 | 67 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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79 | 79 | 79 | 73 | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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85 | 85 | 85 | 79 | 70 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||
• | • | • | Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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• | • | • | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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• | • | • | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Rising Voltage | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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15 | 15 | 15 | 15 | 08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | 58 | 58 | 58 | Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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66 | 66 | 66 | 66 | 57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | Smart Strike | 10 | 70 | — | Never misses. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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80 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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82 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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93 | Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
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96 | Smart Strike | 10 | 70 | — | Never misses. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R78 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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R80 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |