Essentials

Deino

Irate Pokémon

Deino

Dark Dragon

Abilities

Hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 2
  • Electric ½
  • Fairy 4
  • Fighting 2
  • Fire ½
  • Flying 1
  • Ghost ½
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
633
Original Unova
139 Black, White
Updated Unova
273 Black 2, White 2
Mountain Kalos
142 X, Y
Galar
386 Sword, Shield
Crown Tundra
136 Sword, Shield

Names

Japanese
モノズ (monozu)
モノズ
Korean
모노두
Chinese
單首龍
单首龙
French
Solochi
German
Kapuno
Spanish
Deino
Italian
Deino

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Dragon
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
60 Search:
Effort points
  • 1 Attack
Capture rate
45 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Deino Zweilous Level up, starting at level 50 Hydreigon Level up, starting at level 64

Stats

Pctile Min IVs Max IVs
HP
52
26.3 277 308
Attack
65
35.8 198 229
Defense
50
22.5 168 199
Special Attack
45
20.8 158 189
Special Defense
50
22.6 168 199
Speed
38
15.6 144 175
Total
300
13.6

Flavor

Flavor Text

Generation 8
Sword

When it encounters something, its first urge is usually to bite it. If it likes what it tastes, it will commit the associated scent to memory.

Shield

Because it can’t see, this Pokémon is constantly biting at everything it touches, trying to keep track of its surroundings.

Sprites

Deino Deino

Miscellany

Species
Irate Pokémon Search:
Color
Blue Search:
Cry
Footprint
Deino
Shape
Mensal Search:

Height

Trainer dude

Deino
8

2'7.5"
0.8 m

Weight

Trainer dudette

Deino
173

38.1 lb
17.3 kg

Locations

Black Black
White White

Moves

Dark and Dragon moves get STAB, and have their type highlighted in green.

Physical moves better suit Deino's higher Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

4 4 4 4 4 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

4 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

9 9 9 9 9 8 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

12 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

16 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

12 12 12 12 12 20 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

24 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

17 17 17 17 17 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

20 20 20 20 20 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

25 25 25 25 25 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

28 28 28 28 28 28 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

32 32 32 32 32 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

38 38 38 38 38 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

42 42 42 42 42 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

36 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

40 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

48 48 48 48 48 44 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

52 50 50 50 50 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

58 58 58 58 58 48 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

52 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

56 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

62 62 62 62 62 60 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

• • • • • • Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

• • Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• • • • • Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

• • • • • • Double Hit Normal physical 10 35 90%

Hits twice in one turn.

• • • • • Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • • • Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

• • • • • • Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• • • • • Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

• • • • • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • • • • Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
14 Thunder Wave Electric status 20 90%

Paralyzes the target.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

82 82 82 82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

97 97 97 97 R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links