Essentials
Abilities
- Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 634
- Original Unova
- 140
- Updated Unova
- 274
- Mountain Kalos
- 143
- Galar
- 387
- Crown Tundra
- 137
Names
- Japanese
- ジヘッド (jiheddo)
- ジヘッド
- Korean
- 디헤드
- Chinese
- 雙首暴龍
- 双首暴龙
- French
- Diamat
- German
- Duodino
- Spanish
- Zweilous
- Italian
- Zweilous
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Deino | Zweilous Level up, starting at level 50 | Hydreigon Level up, starting at level 64 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 60.7 | 317 | 348 | |
Attack | 59.3 | 238 | 269 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 48.6 | 198 | 229 | |
Special Defense | 50.8 | 208 | 239 | |
Speed | 37.7 | 184 | 215 | |
Total | 41.6 |
Flavor
Flavor Text
-
While hunting for prey, Zweilous wanders its territory, its two heads often bickering over which way to go.
Their two heads will fight each other over a single piece of food. Zweilous are covered in scars even without battling others.
Sprites
Height
4'7.1"
1.4 m
Weight
110.2 lb
50.0 kg
Locations
- Black 2
- White 2
- X
- Y
Moves
Dark and Dragon moves get STAB, and have their type highlighted in green.
Physical moves better suit Zweilous's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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— | — | — | — | — | Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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— | — | — | — | — | — | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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— | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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— | — | — | — | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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12 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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16 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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4 | 4 | 4 | 4 | 4 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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9 | 9 | 9 | 9 | 9 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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12 | 12 | 12 | 12 | 12 | 20 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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24 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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17 | 17 | 17 | 17 | 17 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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20 | 20 | 20 | 20 | 20 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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25 | 25 | 25 | 25 | 25 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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28 | 28 | 28 | 28 | 28 | 28 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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32 | 32 | 32 | 32 | 32 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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38 | 38 | 38 | 38 | 38 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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42 | 42 | 42 | 42 | 42 | Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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36 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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40 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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48 | 48 | 48 | 48 | 48 | 44 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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55 | 55 | 55 | 55 | 55 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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64 | 64 | 64 | 64 | 64 | 48 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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54 | Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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60 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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71 | 71 | 71 | 71 | 71 | 66 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Level up, learned by Deino but not Zweilous | |||||||||||||
— | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Egg, learned by Deino but not Zweilous | |||||||||||||
Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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Head Smash | 5 | 150 | 80% | User receives 1/2 the damage inflicted in recoil. |
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Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||
• | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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37 | Beat Up | 10 | * | 100% | Hits once for every conscious Pokémon the trainer has. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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66 | Thunder Fang | 15 | 65 | 95% | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
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67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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82 | 82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | 97 | R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |