7 results

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Name Type Class PP Power Acc Pri Effect
Aura Sphere Fighting special 20 80

Never misses.

Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Heal Pulse Psychic status 10

Heals the target for half its max HP.

Origin Pulse Water special 10 110 85%

Inflicts regular damage with no additional effect.

Terrain Pulse Normal special 10 50 100%

Inflicts regular damage with no additional effect.

Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.