105 results

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Name Type Class PP Power Acc Pri Effect
Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

After You Normal status 15

Makes the target act next this turn.

Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

Aromatherapy Grass status 5

Cures the entire party of major status effects.

Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Baneful Bunker Poison status 10 4

Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

Bestow Normal status 15

Gives the user's held item to the target.

Block Normal status 5

Prevents the target from leaving battle.

Camouflage Normal status 20

User's type changes to match the terrain.

Celebrate Normal status 40

Does nothing.

Conversion Normal status 30

User's type changes to the type of one of its moves at random.

Conversion 2 Normal status 30

Changes the user's type to a random type either resistant or immune to the last move used against it.

Copycat Normal status 20

Uses the target's last used move.

Corrosive Gas Poison status 40 100%

Inflicts regular damage with no additional effect.

Court Change Normal status 10 100%

XXX new effect for court-change

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

Doom Desire Steel special 5 140 100%

Hits the target two turns later.

Electrify Electric status 20

Changes the target's move's type to Electric if it hasn't moved yet this turn.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Entrainment Normal status 15 100%

Copies the user's ability onto the target.

Flower Shield Fairy status 10

Raises the Defense of all Grass Pokémon in battle.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Follow Me Normal status 20 2

Redirects the target's single-target effects to the user for this turn.

Forest’s Curse Grass status 20 100%

Adds Grass to the target's types.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Gastro Acid Poison status 10 100%

Nullifies target's ability until it leaves battle.

Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

Happy Hour Normal status 30

Doubles prize money.

Heal Bell Normal status 5

Cures the entire party of major status effects.

Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Heart Swap Psychic status 10

User and target swap stat changes.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hold Hands Normal status 40

Does nothing.

Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

Instruct Psychic status 15

Forces the target to repeat its last used move.

Jungle Healing Grass status 10

Inflicts regular damage with no additional effect.

King’s Shield Steel status 10 4

Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme.

Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Lock-On Normal status 5

Ensures that the user's next move will hit the target.

Lunar Dance Psychic status 10

User faints, and its replacement is fully healed.

Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Magic Powder Psychic status 20 100%

XXX new effect for magic-powder

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Max Guard Normal status 10 4

Prevents any moves from hitting the user this turn.

Mean Look Normal status 5

Prevents the target from leaving battle.

Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Mimic Normal status 10

Copies the target's last used move.

Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

Mirror Move Flying status 20

Uses the target's last used move.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Obstruct Dark status 10 100% 4

XXX new effect for obstruct

Octolock Fighting status 15 100%

XXX new effect for octolock

Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Powder Bug status 20 100% 1

Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move.

Power Split Psychic status 10

Averages Attack and Special Attack with the target.

Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

Power Trick Psychic status 10

User swaps Attack and Defense.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Psycho Shift Psychic status 10 100%

Transfers the user's major status effect to the target.

Purify Poison status 20

Cures the target of a major status ailment and heals the user for 50% of its max HP.

Quash Dark status 15 100%

Makes the target act last this turn.

Rage Powder Bug status 20 2

Redirects the target's single-target effects to the user for this turn.

Recycle Normal status 10

User recovers the item it last used up.

Reflect Type Normal status 15

User becomes the target's type.

Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Role Play Psychic status 10

Copies the target's ability.

Shell Smash Normal status 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Simple Beam Normal status 15 100%

Changes the target's ability to Simple.

Sketch Normal status 1

Permanently becomes the target's last used move.

Skill Swap Psychic status 10

User and target swap abilities.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Soak Water status 20 100%

Changes the target's type to Water.

Speed Swap Psychic status 10

Exchanges the user's Speed with the target's.

Spider Web Bug status 10

Prevents the target from leaving battle.

Spiky Shield Grass status 10 4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Splash Normal status 40

Does nothing.

Spotlight Normal status 15 3

Forces the target's opponents to aim at the target for the rest of the turn.

Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Strength Sap Grass status 10 100%

Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Switcheroo Dark status 10 100%

User and target swap items.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Teatime Normal status 10

XXX new effect for teatime

Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

Topsy-Turvy Dark status 20

Inverts the target's stat modifiers.

Transform Normal status 10

User becomes a copy of the target until it leaves battle.

Trick Psychic status 10 100%

User and target swap items.

Trick-or-Treat Ghost status 20 100%

Adds Ghost to the target's types.

Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

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Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.