Essentials
Pokédex Numbers
- Introduced in
- National
- 800
- Original Alola
- 300
- Updated Alola
- 400
Names
- Japanese
- ネクロズマ (nekurozuma)
- ネクロズマ
- Korean
- 네크로즈마
- Chinese
- 奈克洛茲瑪
- 奈克洛兹玛
- French
- Necrozma
- German
- Necrozma
- Spanish
- Necrozma
- Italian
- Necrozma
Breeding
Compatibility
Dusk Necrozma cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Necrozma |
Necrozma Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 87.3 | 367 | 398 | |
Attack | 98.0 | 382 | 413 | |
Defense | 94.5 | 322 | 353 | |
Special Attack | 88.1 | 294 | 325 | |
Special Defense | 90.2 | 286 | 317 | |
Speed | 60.3 | 222 | 253 | |
Total | 97.2 |
Flavor
Flavor Text
-
Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
Light is apparently the source of its energy. It has an extraordinarily vicious disposition and is constantly firing off laser beams.
It looks somehow pained as it rages around in search of light, which serves as its energy. It’s apparently from another world.
Light is the source of its energy. If it isn’t devouring light, impurities build up in it and on it, and Necrozma darkens and stops moving.
-
It survives by absorbing light. After a long time spent slumbering underground, impurities accumulated within it, causing its body to darken.
It needs light to survive, and it goes on a rampage seeking it out. Its laser beams will cut anything to pieces.
Sprites
Height
12'5.6"
3.8 m
Weight
1014.1 lb
460.0 kg
Locations
Moves
Psychic and Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Necrozma's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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— | Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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— | Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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— | — | Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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— | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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8 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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7 | 16 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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13 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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19 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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23 | 24 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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31 | Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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37 | 32 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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43 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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47 | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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50 | Photon Geyser | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
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53 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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40 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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48 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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59 | 56 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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67 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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64 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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72 | Photon Geyser | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
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80 | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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73 | 88 | Prismatic Laser | 10 | 160 | 100% | User foregoes its next turn to recharge. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | • | Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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• | • | Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Meteor Beam | 10 | 120 | 90% | Inflicts regular damage with no additional effect. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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54 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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69 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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67 | Smart Strike | 10 | 70 | — | Never misses. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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96 | Smart Strike | 10 | 70 | — | Never misses. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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99 | Breaking Swipe | 15 | 60 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R44 | Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R51 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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97 | R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R60 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R63 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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R97 | Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |