Essentials
Abilities
- Soul-Heart
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 801
- Original Alola
- 301
- Updated Alola
- 401
Names
- Japanese
- マギアナ (magiana)
- マギアナ
- Korean
- 마기아나
- Chinese
- 瑪機雅娜
- 玛机雅娜
- French
- Magearna
- German
- Magearna
- Spanish
- Magearna
- Italian
- Magearna
Breeding
Compatibility
Magearna cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Magearna |
Magearna Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 73.0 | 333 | 364 | |
Attack | 69.5 | 258 | 289 | |
Defense | 89.9 | 298 | 329 | |
Special Attack | 94.0 | 328 | 359 | |
Special Defense | 92.9 | 298 | 329 | |
Speed | 47.4 | 198 | 229 | |
Total | 91.8 |
Flavor
Flavor Text
-
This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.
-
Sprites
Height
3'3.4"
1.0 m
Weight
177.5 lb
80.5 kg
Locations
Moves
Steel and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Magearna's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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— | — | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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— | Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
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— | 6 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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12 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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18 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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24 | Gear Up | 20 | — | — | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
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— | 30 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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9 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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17 | 36 | Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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25 | Mirror Shot | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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33 | 42 | Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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48 | Shift Gear | 10 | — | — | Raises the user's Attack by one stage and its Speed by two stages. |
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54 | Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
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60 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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66 | Aura Sphere | 20 | 80 | — | Never misses. |
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41 | 72 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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49 | Fleur Cannon | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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57 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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65 | 78 | Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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84 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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90 | Fleur Cannon | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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73 | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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81 | Aura Sphere | 20 | 80 | — | Never misses. |
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89 | Heart Swap | 10 | — | — | User and target swap stat changes. |
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97 | Trump Card | 5 | * | — | Power increases when this move has less PP, up to a maximum of 200. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
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• | Gear Up | 20 | — | — | Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. |
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• | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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• | Shift Gear | 10 | — | — | Raises the user's Attack by one stage and its Speed by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Misty Explosion | 5 | 100 | 100% | Inflicts regular damage with no additional effect. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Steel Beam | 5 | 140 | 95% | XXX new effect for mind-blown |
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Steel Roller | 5 | 130 | 100% | Inflicts regular damage with no additional effect. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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20 | Self-Destruct | 5 | 200 | 100% | User faints. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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31 | 43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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62 | Speed Swap | 10 | — | — | Exchanges the user's Speed with the target's. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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64 | Explosion | 5 | 250 | 100% | User faints. |
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68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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72 | 80 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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82 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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93 | Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R19 | Tri Attack | 10 | 80 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R56 | Aura Sphere | 20 | 80 | — | Never misses. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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91 | R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R80 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |