Essentials

Magearna

Artificial Pokémon

Magearna

Steel Fairy

Abilities

Soul-Heart

This Pokémon's Special Attack rises by one stage every time any Pokémon faints.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon 0
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
801
Original Alola
301 Sun, Moon
Updated Alola
401 Ultra Sun, Ultra Moon

Names

Japanese
マギアナ (magiana)
マギアナ
Korean
마기아나
Chinese
瑪機雅娜
玛机雅娜
French
Magearna
German
Magearna
Spanish
Magearna
Italian
Magearna

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Magearna cannot breed.

Training

Base EXP
300 Search:
Effort points
  • 3 Special Attack
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Magearna

Magearna Forms

  • Magearna
  • Original Magearna

Stats

Pctile Min IVs Max IVs
HP
80
73.0 333 364
Attack
95
69.5 258 289
Defense
115
89.9 298 329
Special Attack
130
94.0 328 359
Special Defense
115
92.9 298 329
Speed
65
47.4 198 229
Total
600
91.8

Flavor

Flavor Text

Generation 7
Sun

This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.

Moon

Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.

Ultra Sun

It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.

Ultra Moon

Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.

Generation 8
Sword, Shield

Sprites

Magearna Magearna

Miscellany

Species
Artificial Pokémon Search:
Color
Gray Search:
Cry
???
Shape
Anthropomorphic Search:

Height

Trainer dude

Magearna
10

3'3.4"
1.0 m

Weight

Trainer dudette

Magearna
805

177.5 lb
80.5 kg

Locations

Moves

Steel and Fairy moves get STAB, and have their type highlighted in green.

Special moves better suit Magearna's higher Special Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Sonic Boom Normal special 20 * 90%

Inflicts 20 points of damage.

6 Defense Curl Normal status 40

Raises user's Defense by one stage.

12 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

18 Iron Defense Steel status 15

Raises the user's Defense by two stages.

24 Gear Up Steel status 20

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

30 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

9 Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

17 36 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

25 Mirror Shot Steel special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

33 42 Mind Reader Normal status 5

Ensures that the user's next move will hit the target.

48 Shift Gear Steel status 10

Raises the user's Attack by one stage and its Speed by two stages.

54 Crafty Shield Fairy status 10 3

Protects all friendly Pokémon from non-damaging moves.

60 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

66 Aura Sphere Fighting special 20 80

Never misses.

41 72 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

49 Fleur Cannon Fairy special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

57 Iron Defense Steel status 15

Raises the user's Defense by two stages.

65 78 Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

84 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

90 Fleur Cannon Fairy special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

73 Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

81 Aura Sphere Fighting special 20 80

Never misses.

89 Heart Swap Psychic status 10

User and target swap stat changes.

97 Trump Card Normal special 5 *

Power increases when this move has less PP, up to a maximum of 200.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Crafty Shield Fairy status 10 3

Protects all friendly Pokémon from non-damaging moves.

Gear Up Steel status 20

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Shift Gear Steel status 10

Raises the user's Attack by one stage and its Speed by two stages.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Sword, Shield After You Normal status 15

Makes the target act next this turn.

Ultra Sun, Ultra Moon Sword, Shield Heal Bell Normal status 5

Cures the entire party of major status effects.

Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Ultra Sun, Ultra Moon Sword, Shield Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

Ultra Sun, Ultra Moon Sword, Shield Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Ultra Sun, Ultra Moon Sword, Shield Misty Explosion Fairy special 5 100 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Ultra Sun, Ultra Moon Sword, Shield Steel Roller Steel physical 5 130 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

20 Self-Destruct Normal physical 5 200 100%

User faints.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

60 Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

61 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

62 Speed Swap Psychic status 10

Exchanges the user's Speed with the target's.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

63 Embargo Dark status 15 100%

Target cannot use held items.

64 Explosion Normal physical 5 250 100%

User faints.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

72 80 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

82 Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

87 Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

93 Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

94 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R19 Tri Attack Normal special 10 80 100%

Has a 20% chance to burn, freeze, or paralyze the target.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R38 Trick Psychic status 10 100%

User and target swap items.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R56 Aura Sphere Fighting special 20 80

Never misses.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

91 R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R80 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

99 R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links