Essentials

Kommo-o

Scaly Pokémon

Totem Kommo-o

Dragon Fighting

Abilities

Bulletproof

Protects against bullet, ball, and bomb-based moves.

Soundproof

Protects against sound-based moves.

Hidden Ability

Overcoat

Protects against damage from weather.

Damage Taken

  • Bug ½
  • Dark ½
  • Dragon 2
  • Electric ½
  • Fairy 4
  • Fighting 1
  • Fire ½
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 2
  • Rock ½
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 7
National
784
Original Alola
273 Sun, Moon
Updated Alola
363 Ultra Sun, Ultra Moon
Galar
394 Sword, Shield
Isle of Armor
167 Sword, Shield

Names

Japanese
ジャラランガ (jararanga)
ジャラランガ
Korean
짜랑고우거
Chinese
杖尾鱗甲龍
杖尾鳞甲龙
French
Ékaïser
German
Grandiras
Spanish
Kommo-o
Italian
Kommo-o

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Dragon
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
270 Search:
Effort points
  • 3 Defense
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Sun, Moon, Ultra Sun, Ultra Moon 50% Razor Claw Razor Claw
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Jangmo-o Hakamo-o Level up, starting at level 35 Kommo-o Level up, starting at level 45

Kommo-o Forms

  • Kommo-o
  • Totem Kommo-o

Stats

Pctile Min IVs Max IVs
HP
75
65.0 323 354
Attack
110
82.5 288 319
Defense
125
93.9 318 349
Special Attack
100
80.6 268 299
Special Defense
105
88.1 278 309
Speed
85
68.0 238 269
Total
600
91.8

Flavor

Flavor Text

Generation 7
Sun

When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.

Moon

Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.

Ultra Sun

When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.

Ultra Moon

It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.

Generation 8
Sword

It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.

Shield

Certain ruins have paintings of ancient warriors wearing armor made of Kommo-o scales.

Sprites

Totem Kommo-o Totem Kommo-o

Miscellany

Species
Scaly Pokémon Search:
Color
Gray Search:
Cry
???
Shape
Sciurine Search:

Height

Trainer dude

Totem Kommo-o
24

7'10.5"
2.4 m

Weight

Trainer dudette

Totem Kommo-o
2075

457.5 lb
207.5 kg

Locations

Moves

Dragon and Fighting moves get STAB, and have their type highlighted in green.

Physical moves better suit Kommo-o's higher Attack, and have their class highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

5 5 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

9 9 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

13 13 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

17 17 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

21 21 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

25 25 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

29 29 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

33 33 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

38 38 Iron Defense Steel status 15

Raises the user's Defense by two stages.

43 43 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

51 51 Noble Roar Normal status 30 100%

Lowers the target's Attack and Special Attack by one stage.

59 59 Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

67 67 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

75 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Level up, learned by Hakamo-o but not Kommo-o
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Noble Roar Normal status 30 100%

Lowers the target's Attack and Special Attack by one stage.

Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* * Clanging Scales Dragon special 5 110 100%

Lowers the user's Defense by one stage after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Jangmo-o but not Kommo-o
• • Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• • Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

• • Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

Clanging Scales Dragon special 5 110 100%

Lowers the user's Defense by one stage after inflicting damage.

Sky Uppercut Fighting physical 15 85 90%

Inflicts regular damage and can hit Bounce and Fly users.

Move reminder, learned by Hakamo-o but not Kommo-o
Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Sun, Moon Ultra Sun, Ultra Moon Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Sun, Moon Ultra Sun, Ultra Moon Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Sun, Moon Ultra Sun, Ultra Moon Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Sun, Moon Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Sun, Moon Ultra Sun, Ultra Moon Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Sun, Moon Ultra Sun, Ultra Moon Iron Defense Steel status 15

Raises the user's Defense by two stages.

Sun, Moon Ultra Sun, Ultra Moon Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Sun, Moon Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Sun, Moon Ultra Sun, Ultra Moon Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Sun, Moon Ultra Sun, Ultra Moon Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Sun, Moon Ultra Sun, Ultra Moon Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Sun, Moon Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Sun, Moon Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sun, Moon Ultra Sun, Ultra Moon Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Sun, Moon Ultra Sun, Ultra Moon Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Sun, Moon Ultra Sun, Ultra Moon Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Sun, Moon Ultra Sun, Ultra Moon Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Sun, Moon Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Tutor, learned by Hakamo-o but not Kommo-o
Sun, Moon Ultra Sun, Ultra Moon Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Scale Shot Dragon physical 20 25 90%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

Machine, learned by Hakamo-o but not Kommo-o
Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Screech Normal status 40 85%

Lowers the target's Defense by two stages.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

External Links