Essentials
Abilities
- Bulletproof
Protects against bullet, ball, and bomb-based moves.
- Soundproof
Protects against sound-based moves.
Hidden Ability
- Overcoat
Protects against damage from weather.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 784
- Original Alola
- 273
- Updated Alola
- 363
- Galar
- 394
- Isle of Armor
- 167
Names
- Japanese
- ジャラランガ (jararanga)
- ジャラランガ
- Korean
- 짜랑고우거
- Chinese
- 杖尾鱗甲龍
- 杖尾鳞甲龙
- French
- Ékaïser
- German
- Grandiras
- Spanish
- Kommo-o
- Italian
- Kommo-o
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Jangmo-o | Hakamo-o Level up, starting at level 35 | Kommo-o Level up, starting at level 45 |
Kommo-o Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 65.0 | 323 | 354 | |
Attack | 82.5 | 288 | 319 | |
Defense | 93.9 | 318 | 349 | |
Special Attack | 80.6 | 268 | 299 | |
Special Defense | 88.1 | 278 | 309 | |
Speed | 68.0 | 238 | 269 | |
Total | 91.8 |
Flavor
Flavor Text
-
When it spots enemies, it threatens them by jingling the scales on its tail. Weak opponents will crack and flee in panic.
Its rigid scales function as offense and defense. In the past, its scales were processed and used to make weapons and other commodities.
When it howls after finishing off its prey, the metallic sounds of its celebrating comrades can be heard from all around.
It battles valiantly with its fists, which are armored in steel scales. Kommo-o specializes in uppercuts.
-
It clatters its tail scales to unnerve opponents. This Pokémon will battle only those who stand steadfast in the face of this display.
Certain ruins have paintings of ancient warriors wearing armor made of Kommo-o scales.
Sprites
Height
7'10.5"
2.4 m
Weight
457.5 lb
207.5 kg
Locations
Moves
Dragon and Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Kommo-o's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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— | — | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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5 | 5 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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9 | 9 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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13 | 13 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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17 | 17 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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21 | 21 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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25 | 25 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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29 | 29 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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33 | 33 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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38 | 38 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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43 | 43 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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51 | 51 | Noble Roar | 30 | — | 100% | Lowers the target's Attack and Special Attack by one stage. |
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59 | 59 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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67 | 67 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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75 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Level up, learned by Hakamo-o but not Kommo-o | |||||||||
Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Noble Roar | 30 | — | 100% | Lowers the target's Attack and Special Attack by one stage. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Evolve: Learned when the Pokémon first evolves | |||||||||
* | * | Clanging Scales | 5 | 110 | 100% | Lowers the user's Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Jangmo-o but not Kommo-o | |||||||||
Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | • | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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• | • | Belly Drum | 10 | — | — | User pays half its max HP to max out its Attack. |
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• | • | Clanging Scales | 5 | 110 | 100% | Lowers the user's Defense by one stage after inflicting damage. |
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• | • | Sky Uppercut | 15 | 85 | 90% | Inflicts regular damage and can hit Bounce and Fly users. |
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Move reminder, learned by Hakamo-o but not Kommo-o | |||||||||
Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Tutor, learned by Hakamo-o but not Kommo-o | |||||||||
Coaching | 10 | — | — | Inflicts regular damage with no additional effect. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | 37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Hakamo-o but not Kommo-o | |||||||||
Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |