Essentials

Garchomp

Mega Garchomp

Mega Garchomp

Dragon Ground

Abilities

Sand Force

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric 0
  • Fairy 2
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 4
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 4
National
445
Original Sinnoh
111 Diamond, Pearl
Extended Sinnoh
111 Platinum
Mountain Kalos
8 X, Y
Original Alola
240 Sun, Moon
Updated Alola
309 Ultra Sun, Ultra Moon
Crown Tundra
118 Sword, Shield

Names

Japanese
ガブリアス (gaburiasu)
ガブリアス
Official roomaji
Gablias
Korean
한카리아스
Chinese
烈咬陸鯊
烈咬陆鲨
French
Carchacrok
German
Knakrack
Spanish
Garchomp
Italian
Garchomp

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Dragon
Search:
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
315 Search:
Effort points
  • 3 Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Gible Gabite Level up, starting at level 24 Garchomp Level up, starting at level 48

Garchomp Forms

  • Garchomp
  • Mega Garchomp

Stats

Pctile Min IVs Max IVs
HP
108
94.5 389 420
Attack
170
99.3 408 439
Defense
115
89.9 298 329
Special Attack
120
90.2 308 339
Special Defense
95
79.8 258 289
Speed
92
76.1 252 283
Total
700
98.6

Flavor

Flavor Text

Generation 7
Sun

It can fly at speeds rivaling jet planes. It dives into flocks of bird Pokémon and gulps the entire flock down whole.

Moon

The protuberances on its head serve as sensors. It can even detect distant prey.

Ultra Sun

It flies at the speed of sound while searching for prey, and it has midair battles with Salamence as the two compete for food.

Ultra Moon

Its fine scales don’t just reduce wind resistance—their sharp edges also cause injury to any opponent who attacks it.

Generation 8
Sword

Garchomp makes its home in volcanic mountains. It flies through the sky as fast as a jet airplane, hunting down as much prey as it can.

Shield

Garchomp is fast both underground and above. It can bring down prey and return to its den before its body has chilled from being outside.

Sprites

Mega Garchomp Mega Garchomp

Miscellany

Species
Mach Pokémon Search:
Color
Blue Search:
Cry
Footprint
Garchomp
Shape
Sciurine Search:

Height

Trainer dude

Mega Garchomp
19

6'2.8"
1.9 m

Weight

Trainer dudette

Mega Garchomp
950

209.4 lb
95.0 kg

Locations

Pal Park

Area
Pond
Score
50
Rate
30

Moves

Dragon and Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Garchomp's higher Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

3 3 3 Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

7 7 7 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

13 13 13 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

15 15 15 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

19 19 19 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

24 24 Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

28 28 28 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

33 33 33 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

40 40 40 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

48 48 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

55 55 55 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Level up, learned by Gabite but not Garchomp
Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Gible but not Garchomp
• • • Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

• • • Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• • • Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

• • • Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

• • • Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

• • • Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

• • • Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • • Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

• • • Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

• • • Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

• • • Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Move reminder, learned by Gabite but not Garchomp
Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Dual Chop Dragon physical 15 40 90%

Hits twice in one turn.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Tutor, learned by Gabite but not Garchomp
X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Scale Shot Dragon physical 20 25 90%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Scorching Sands Ground special 10 70 100%

Inflicts regular damage with no additional effect.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

56 56 56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Gabite but not Garchomp
Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Swift Normal special 20 60

Never misses.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

External Links