Essentials
Abilities
- Motor Drive
Absorbs Electric moves, raising Speed one stage.
Hidden Ability
- Vital Spirit
Prevents sleep.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 466
- Extended Sinnoh
- 199
- Updated Unova
- 58
- Original Alola
- 228
- Updated Alola
- 297
- Crown Tundra
- 17
Names
- Japanese
- エレキブル (erekiburu)
- エレキブル
- Official roomaji
- Elekible
- Korean
- 에레키블
- Chinese
- 電擊魔獸
- 电击魔兽
- French
- Élekable
- German
- Elevoltek
- Spanish
- Electivire
- Italian
- Electivire
Breeding
Compatibility
Training
Wild held items
50% | Electirizer | |
5% | Electirizer | |
5% | Electirizer | |
5% | Electirizer | |
5% | Electirizer | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Elekid | Electabuzz Level up, starting at level 30 | Electivire Trade, while holding an Electirizer |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.0 | 323 | 354 | |
Attack | 89.0 | 314 | 345 | |
Defense | 46.3 | 202 | 233 | |
Special Attack | 75.5 | 258 | 289 | |
Special Defense | 69.7 | 238 | 269 | |
Speed | 78.6 | 258 | 289 | |
Total | 83.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/16/20
Flavor
Flavor Text
-
It pushes the tips of its tails against its foes and then lets loose a high-voltage current. Its foes are burned to a crisp in an instant.
When it gets excited, it thumps its chest. With every thud, thunder roars and electric sparks shower all around.
It grips its tail, which spews electricity, and then beats down opponents with the power of its electrified fist.
A single Electivire can provide enough electricity for all the buildings in a big city for a year.
-
The amount of electrical energy this Pokémon produces is proportional to the rate of its pulse. The voltage jumps while Electivire is battling.
In terms of electrical-energy output, Electivire is one of the best among all Electric Pokémon. It discharges high-voltage currents from its tails.
Sprites
Height
5'10.9"
1.8 m
Weight
305.6 lb
138.6 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Electivire's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | — | — | — | — | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | — | — | — | — | — | — | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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7 | 7 | 6 | 5 | 5 | 5 | 5 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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10 | 10 | 11 | 8 | 8 | 8 | 8 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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— | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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16 | 16 | 16 | 12 | 12 | 12 | 12 | 12 | Swift | 20 | 60 | — | Never misses. |
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19 | 19 | 21 | 15 | 15 | 15 | 15 | 16 | Shock Wave | 20 | 60 | — | Never misses. |
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19 | 19 | 19 | 19 | 20 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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24 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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22 | 22 | 22 | 22 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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25 | 25 | 26 | 26 | 26 | 26 | 26 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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32 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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28 | 28 | 38 | 29 | 29 | 29 | 29 | 28 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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37 | 37 | 44 | 36 | 36 | 36 | 36 | 34 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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42 | 42 | 42 | 42 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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40 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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43 | 43 | 50 | 49 | 49 | 49 | 49 | 46 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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52 | 52 | 56 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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52 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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58 | 58 | 62 | 55 | 55 | 55 | 55 | 58 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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67 | 67 | 68 | 62 | 62 | 62 | 62 | 64 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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65 | 65 | 65 | Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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Level up, learned by Electabuzz but not Electivire | |||||||||||||||
Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Swift | 20 | 60 | — | Never misses. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Egg, learned by Elekid but not Electivire | |||||||||||||||
Barrier | 20 | — | — | Raises the user's Defense by two stages. |
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Cross Chop | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Karate Chop | 25 | 50 | 100% | Has an increased chance for a critical hit. |
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Meditate | 40 | — | — | Raises the user's Attack by one stage. |
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Rolling Kick | 15 | 60 | 85% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||
• | • | • | Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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• | • | • | • | • | • | • | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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• | • | • | Ion Deluge | 25 | — | — | 1 | Changes all Normal moves to Electric moves for the rest of the turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rising Voltage | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Tutor, learned by Elekid but not Electivire | |||||||||||||||
Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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03 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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28 | 28 | 28 | 28 | 28 | 28 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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47 | 47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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40 | Swift | 20 | 60 | — | Never misses. |
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52 | 52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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75 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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80 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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82 | Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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90 | Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R80 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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R93 | Darkest Lariat | 10 | 85 | 100% | Ignores the target's stat modifiers. |
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Machine, learned by Electabuzz but not Electivire | |||||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Teleport | 20 | — | — | -6 | Immediately ends wild battles. No effect otherwise. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |